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Forums - Sales - LBP and the concept of ''legs''...

LBP = LegsBigPlanet

:D



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I think alot of people have to get over the fact that Little Big Planet has definately not gained a mass appeal, and its not really a monster seller. I never thought it would be very big in the first place.



Support good third party games on wii. Buy games like house of the dead overkill, de blob, madworld, the conduit and boom blox.

Amusing how it is the Wii crowd that seem to have a big issue with LBP..



PSN - hanafuda

Do we need a mathematical definition? i think we should wait for 09 sales to see if Q4 08 games have good legs.



 

 

you want a game with the truest ages of them all? Half-Life is your answer. Selling over 1 million copies a year for 10 years.



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mrstickball said:
I'd say a game with a lot of legs is an unbundled game that manages to see LTD sales in excess of 10 times it's opening.

Wii Play, Fit, Carnival games, and Game Party would all be great examples of it on the Wii.

The X360 has had a few like that recently - especially their Singstar (a very leggy game) ripoff 'Lips'.

That is how I always look at it. If a game sells about 4x it 1st 2 weeks the rest of its life it has good legs... 8x it has great legs, and 12x it has amazing legs.

You see, a game like Halo kinda hurts the way I do it though (or smash) halo sold like 5 or 6 mil first week, but still did 100k this week in its second cmas.... Same with Brawl, did 250k this week, but it is still front heavy.

So that is where the top 100 or 50 thing comes in....

I saw we use what I said (4x, 8x etc) or what the op says top 50 for 3 or 6 months.

that way games like GTA, Brawl, Halo, Gears, and others work in the formulas

btw- the thing in My mind that has made MKWii's sales so epic is it had a large opening, and still had casual legs (just in another league)

I think Mario and Sonic is a classic example of great legs, moderate opening, but have stuck around forever.

 



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

hanafuda said:
Amusing how it is the Wii crowd that seem to have a big issue with LBP..

 

 Also amusing how PS3 crowd like to exaggerate LBP success.



bigjon said:
mrstickball said:
I'd say a game with a lot of legs is an unbundled game that manages to see LTD sales in excess of 10 times it's opening.

Wii Play, Fit, Carnival games, and Game Party would all be great examples of it on the Wii.

The X360 has had a few like that recently - especially their Singstar (a very leggy game) ripoff 'Lips'.

That is how I always look at it. If a game sells about 4x it 1st 2 weeks the rest of its life it has good legs... 8x it has great legs, and 12x it has amazing legs.

You see, a game like Halo kinda hurts the way I do it though (or smash) halo sold like 5 or 6 mil first week, but still did 100k this week in its second cmas.... Same with Brawl, did 250k this week, but it is still front heavy.

So that is where the top 100 or 50 thing comes in....

I saw we use what I said (4x, 8x etc) or what the op says top 50 for 3 or 6 months.

that way games like GTA, Brawl, Halo, Gears, and others work in the formulas

btw- the thing in My mind that has made MKWii's sales so epic is it had a large opening, and still had casual legs (just in another league)

I think Mario and Sonic is a classic example of great legs, moderate opening, but have stuck around forever.

It's the same method the movie industry has. It's a industry-wide practice to consider 'average' a movie that has a 3x LTD after it's first weekend in the theatres. Anything less is bad, anything more is good....With the full gambit of various legs (worst being around 1.8x and Titanic being around 30x).

And I do agree the T-100 or T-50 is a viable way of gauging some games but not all. What about a game like Scene It? It's been nowhere in either chart, nor even on the X360 top-lists, but still managed a 37.5x multiplier to date....In North America alone, and outsold it's debut last week - 1 year and 1 month after it's debut...Again...Nowhere in the Top-100..It's not even in Microsoft's own Top-50.

 



Back from the dead, I'm afraid.

atma998 said:
hanafuda said:
Amusing how it is the Wii crowd that seem to have a big issue with LBP..

 

 Also amusing how PS3 crowd like to exaggerate LBP success.


I'm not sure that anyone is. It's selling steadily though, and you clearly have some beef with that.

PSN - hanafuda

mrstickball said:
bigjon said:
mrstickball said:
I'd say a game with a lot of legs is an unbundled game that manages to see LTD sales in excess of 10 times it's opening.

Wii Play, Fit, Carnival games, and Game Party would all be great examples of it on the Wii.

The X360 has had a few like that recently - especially their Singstar (a very leggy game) ripoff 'Lips'.

That is how I always look at it. If a game sells about 4x it 1st 2 weeks the rest of its life it has good legs... 8x it has great legs, and 12x it has amazing legs.

You see, a game like Halo kinda hurts the way I do it though (or smash) halo sold like 5 or 6 mil first week, but still did 100k this week in its second cmas.... Same with Brawl, did 250k this week, but it is still front heavy.

So that is where the top 100 or 50 thing comes in....

I saw we use what I said (4x, 8x etc) or what the op says top 50 for 3 or 6 months.

that way games like GTA, Brawl, Halo, Gears, and others work in the formulas

btw- the thing in My mind that has made MKWii's sales so epic is it had a large opening, and still had casual legs (just in another league)

I think Mario and Sonic is a classic example of great legs, moderate opening, but have stuck around forever.

It's the same method the movie industry has. It's a industry-wide practice to consider 'average' a movie that has a 3x LTD after it's first weekend in the theatres. Anything less is bad, anything more is good....With the full gambit of various legs (worst being around 1.8x and Titanic being around 30x).

And I do agree the T-100 or T-50 is a viable way of gauging some games but not all. What about a game like Scene It? It's been nowhere in either chart, nor even on the X360 top-lists, but still managed a 37.5x multiplier to date....In North America alone, and outsold it's debut last week - 1 year and 1 month after it's debut...Again...Nowhere in the Top-100..It's not even in Microsoft's own Top-50.

 

I would think "My Big Fat Greek Wedding" has to have the "legs" record for movies.. It opened with like what 4 million and did over 200 million.

Also imo the best way to see if bundles are diluting is sales is to ask whether or not it cost more to get the game with the bundle. Most PS3 bundles cost more. I paid 499 for the 80gb MGS bundles, but they are usually a good deal. The Forza 2, Marvel UA, Sonic Tennis, Kung Fu Panda, and Lego Indy this is pure dilotion. They dont charge a cent more for game bundle.

WiiSports is an interesting one. The Wii is cheaper in Japan where it is not bundled, and most people want the game (do you ever see pile of WiiSports in Gamestop?)... Although WiiSports would not be at 40 mil, the wii would not be where it is without the bundle for sure.

 



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut