bigjon said:
That is how I always look at it. If a game sells about 4x it 1st 2 weeks the rest of its life it has good legs... 8x it has great legs, and 12x it has amazing legs. You see, a game like Halo kinda hurts the way I do it though (or smash) halo sold like 5 or 6 mil first week, but still did 100k this week in its second cmas.... Same with Brawl, did 250k this week, but it is still front heavy. So that is where the top 100 or 50 thing comes in.... I saw we use what I said (4x, 8x etc) or what the op says top 50 for 3 or 6 months. that way games like GTA, Brawl, Halo, Gears, and others work in the formulas btw- the thing in My mind that has made MKWii's sales so epic is it had a large opening, and still had casual legs (just in another league) I think Mario and Sonic is a classic example of great legs, moderate opening, but have stuck around forever. |
It's the same method the movie industry has. It's a industry-wide practice to consider 'average' a movie that has a 3x LTD after it's first weekend in the theatres. Anything less is bad, anything more is good....With the full gambit of various legs (worst being around 1.8x and Titanic being around 30x).
And I do agree the T-100 or T-50 is a viable way of gauging some games but not all. What about a game like Scene It? It's been nowhere in either chart, nor even on the X360 top-lists, but still managed a 37.5x multiplier to date....In North America alone, and outsold it's debut last week - 1 year and 1 month after it's debut...Again...Nowhere in the Top-100..It's not even in Microsoft's own Top-50.
Back from the dead, I'm afraid.







