| mrstickball said: ...By 2013 HVD will have come down in price, and it offers far more than 1024GB of data per disc. So why is this so amazing news? |
Because nobody is going to buy HVD next question.
| mrstickball said: ...By 2013 HVD will have come down in price, and it offers far more than 1024GB of data per disc. So why is this so amazing news? |
Because nobody is going to buy HVD next question.
| scottie said: Ok, Steroid, I'll start by letting you know that I would like as much as you for Blu Ray to do well. It's already been revealed that these won't work on the PS3 (and so presumably not on any Blu Ray player came up) There was a thread created when this news was actually new, so that's how I know this. Now that we know that these disks will require consumers to buy a new (and even more expensive) Blu Ray player, why would they bother? What can you do with 1 TB that you can't with 50gb. The transition to some 50gb games is one of the reasons many devs are going out of business - if you try to fill the 50 gb, the game costs too much to make. The only possible purpose of these would be blu ray drives in computers, but considering the current write speed of Blu Rays, it is once again useless. Sorry, I really am. Keep looking for good news for BluRay though :) |
This is a very smart post and the bolded is a point that is often overlooked. This is one of the reasons I think Blu-Ray is bad for the industry (gaming industry). This kind of technology should have been incorporated into the next gen.
The 50gb blu ray capacity kind of puts pressure on the developer to maximize the benefit of the blu ray technology, which in turn is more expensive and also poses a greater risk to the developer.
I think the 360 is actually a good balance to the current generation, which is probably one of the reasons developers are taking this balanced multi-platform approach. If a developer creates an exclusive game for the PS3, it then incurs the expectation/burden of maxing out blu ray to its full potential while catering to a smaller userbase (costlier development, unfamiliar development architecture, and smaller userbase); however, with a multiplat release there is a larger audience AND the 9 GB DVD (or the developer can opt to use multiple DVDs) becomes the limit instead of the 50 GB Blu Ray DVD.
I am not knocking Blu Ray, but I think this whole "macho FULL HD gaming" mentality is just overly expensive right now and counter productive to the gaming industry. Some things were incorporated into this gen prematurely and should have waited until the next gen.
OT: The current read/write speeds of Blu Ray technology makes this advancement a little inconsequential.
I'm not a fanboy, I just try to tip the balance in favor of logic and common sense.
yup.. 1TB is nice..but its like those cheap 16Gb pen drives that cost $40 and take hours to fill up..the capacity is good but speed is important too. sadly there is little content to take advantage of such a huge space increase;apart from stuffing a disc with 20 movies or so or some encarta release. I think SSD with downloadable content will take a certain chunk of the market in the future.
Doubt is not a pleasant condition, but certainty is absurd.
owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii
5 THINGS I'd like to see before i knock out:
a. a AAA 3D sonic title
b. a nintendo developed game that has a "M rating"
c. redesgined PS controller
d. SEGA back in the console business
e. M$ out of the OS business
| mrstickball said: ...By 2013 HVD will have come down in price, and it offers far more than 1024GB of data per disc. So why is this so amazing news? |
backed by how many studios? exactly...
This thread is locked. Sorry but "Fanboy predictions flop" is not what we need in a thread title.
When you open a new thread, then for god's sake, at least chose a reasonable title for it.
@scottie
Lets just go ahead and blame developers closing on the least likely culprit. Most PS3 games don't use the entire 50GB of space. Even still it's not as if Developers are forced or even asked to fill the disk.
It couldn't be anything like the licensing of costly next gen middle ware and engines or an increase in development team size and time. None of which are caused by Blu-Ray. It would seem 360 devs have faced the same issues and that console doesn't have Blu-Ray.
Not to mention that from the articles I have seen PS3 lead development is only only a strengthening trend meaning that most titles were developed for the 360 first.