Before the release of each console, each company spent millions to try and secure their place as number one this generation. What we are seeing now is the fruition of their plans. It is those plans that make their console of choice succeed or fail this generation. It is the superior strategy and tactics employed years ago, before protoypes were being made that sealed the fate of each console.
Anyone who thinks Nintendo fluked this generation are grossly misguided. Nintendo had already seen the Wii succeed in the DS. Console, handheld doesn't matter, the principles are the same. Anyone who thinks the 360s game library is only due to the year head start are deluded. Similar architecture/development to PC gaming gave third party support instantaneously. Anyone who thinks releasing a $600 console at a loss will be a success should be shot.
The battle for the core gamer - Games Library.
360 - Release a year ahead of the competition. Make the hardware easy to develop for. Allow backward compatability.
PS3 - Allow backwards compatability. We're Playstation. Third party support will come to us.
Wii(/DS) - Make the hardware easy to develop for. Allow backwards compatibility. Use first party games to show uniqueness of hardware. Third party support will come to you.
The battle for ex(non) gamers
360, PS3 did very little this gen to expand the market. Both offered HD gaming on a HDTV when HD content as a whole was minimal. Both appealed to the technophile with HD-DVD and BluRay but there is huge overlap between the video gamingphile/technophile. They saw 50M GC/XBOX plus another 100M PS2 sales and decided to fight over it. MS/Sony saw the same thing Nintendo did in the DS but must have ignored it.
Wii(/DS)- Make playing a game accessible. That's it. Making the game enjoyable is part 2, the hard part. Making the DS as easy as pen and paper or Wii as simple as a TV remote is the most important step. Just showing people that they can easily draw a smiley face is the hard part over. Then comes quality first party support for everybody. Third party support follows.
Motion control for core gamers is a chance to experience new game genres AND enhanced controls for "old" game genres.
Motion control allows for simple access to gaming for new gamers.
This console War was decided before the DS was released but Nintendo didn't know it then. Nintendo knew the way the competition would go but the competition didn't know where Nintendo was going.
The battle for nextgen.
Right now, everyone, including Nintendo are looking at ways to kill off the Wii at some point. It has to be done. Luckily for Nintendo they can morph it into the Wii2 with BC for both the core and ex-non gamer. For clues to the Wii 2, I'd be looking at how DSi and DS2 kill the DS.
The systems must be accessible. They need people to know instinctively how to use them. Joypads aren't enough. Sony and MS need to embrace motion or some variant (Eye toy?) next gen or they will not come close to matching the Wii. Any console that doesn't have motion next gen is doomed to fail out the gate.
Price is probably the least important factor. The Wii was selling for more than the PS3 during peak demand. The next gen consoles will not be near the PS3 launch price but I wouldn't be suprised to see Nintendo's console as the highest. It will matter little it iis up to the other two to show they can do the same as the Wii 2 for less or try to innovate. I think they will charge less.
My money is on Nintendo for the next gen simply because Wii will be synonymous with video gaming in most gamers minds. Playstation and 360 are foreign terms to the new market. And most importantly, Nintendo appear to be way ahead of the curve.......years ago.
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!







