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Forums - Sony - Holy crap, the new MGS4 levels for LBP are frikkin awesome.

papflesje said:
@ solid: CAN. Doesn't mean that one can't make excellent levels without them. And LBP has triggers in its base game anyway. Just because there's one additional trigger in an expansion pack, it's not as if they are trying to mess up your enjoyment of the game or the enjoyment of level creation.

and you can make a meal people will enjoy with a microwave.

To make something deeper... you're going to need something more.

 



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I'm amazed people feel 'lied to' about LBP.

My view is simple:

1) Allowing copyright for parody does not cover everything 100%. These laws are not of Sony/MM making - they are international copyright laws, and it was obvious that, at least in the beginning, any levels that clearly stepped over the line allowed, or came too close for comfort, would be moderated. Anyone thinking anything else was just naive I'm afraid. The real business world LBP exists in simply doesn't allow 100% freedom to post what you want, end if story

2) Given the laws on copyright/parody are open to interpretation, there is no clear guide and sometimes mistakes will be made

3) I never felt MM promised the level of creation needed to build your own coded objects, it always promised the ability to build your own levels with the materials/objects provided by the game - i.e. it came with various trigger types but you couldn't code one from scratch. Again, this was obvious. LBP is about point/click build a level, not code new triggers/objects.

4) anyone taking marketing statements like 'imagine being limited only by your imagination' seriously and feels LBP doesn't live up to it is being naive big time. I mean come on, don't even argue that it just looks silly and very childish.

5) clearly DLC was going to be a feature of LBP and clearly some of it was going to have a price tag. Again, don't be naive. However like all DLC its optional and I really don't feel LBP held anything back at launch either. It came with multiple 'templates' you could use, hundreds of stickers, objects, materials, shapes, etc. ready to go plus access to all objects in the game itself. It came with a good community system, the ability to easily share/play, take pictures within levels, etc. etc.

Seriously, the game was one of few that really delivered something incredibly close to the vision, closer than any other game this year IMHO. If you don't like it fine, not everyone will, but can we please put a close on all the naive statements and claims? It's a videogame designed to make money at the end of the day, not something created to promote a free internet of open sharing.





Try to be reasonable... its easier than you think...

Kasz216 said:

Hey i'll still play it.  It just isn't what it was advertised, and your the delusional one. 

I've watched the trailers a LOT actually... and nothing will really surprise me... since i've done it... and more before... there are always work arounds, the problem is when key fundamentals are left out so you can charge more later.

The point is... it breaks many rules that games of the genre had.... only to suck more money from people.

It's as if you got a FPS that suddenly charged you to be able to pick up opponents weapons. (Screw you Soldier Front.)

 

That's just not an equivilent comparison. Not at all.

What Mm/LBP is doing is more along the lines of Epic with UT. You can buy Unreal Tournament and with that you get the tools to create your own content. Some really smart and creative people actually manage to take these included, bundled tools and create completely new game experiences off it, but those still run inside the existing engine that everybody else got with their own copy of UT. The majority of others are content just making levels using all the bundled assets already on disc. Occassionally, Epic comes up with a twist to the existing gameplay experience and charges for it (TacOps). Although, they do throw out some freebies every once in awhile to renew interest in the game (level packs, skins). What you do not get with UT is an unconditional license on the Unreal Engine to make whatever completely new IP you want.

What it sounds like you thought you were getting was just that, an unconditional license on the LBP engine itself. I honestly don't know what to say to that. I can't say that I ever read or heard anywhere where that was promised, nothing remotely close to it.

The MGS4 pack is essentially the paintinator, a damage reading switch for the paintinator, and a whole lot of art assets and pre-made constructs and models and so forth. It's a very robust expansion for $5.99. I just spent $5.99 on my lunch at Taco Bell. Really, it isn't like this is some cost prohibitive barrier to entry to get into LBP and have fun with it.

As for KylieDog's argument, I can see where that was relevent in the first 4-6 weeks after LBP hit the shelves. In the grand Sony tradition, they completely misunderestimated the creativity and maturity of the userbase at large, so then went heavy-handed to protect themselves from costly potential litigation. The complete squelching of levels based off other IP is not as rampant as people seem to think, at least not the vocal minority on Internet message boards crying about censorship.

I just played a MGS level last night that had been published before the official MGS4 packs showed up on the PSN. You could say Sony/Mm are FEATURING this earlier MGS level now because of interest. Three or four nights ago I played an SMB level. Those levels are still out there, still creatable, and still playable.

I guess I just don't see the argument there. Some people are just picking nits for the sake of nit-picking, I think.



Reasonable for the Win again.



Dryden said:
Kasz216 said:

Hey i'll still play it.  It just isn't what it was advertised, and your the delusional one. 

I've watched the trailers a LOT actually... and nothing will really surprise me... since i've done it... and more before... there are always work arounds, the problem is when key fundamentals are left out so you can charge more later.

The point is... it breaks many rules that games of the genre had.... only to suck more money from people.

It's as if you got a FPS that suddenly charged you to be able to pick up opponents weapons. (Screw you Soldier Front.)

 

That's just not an equivilent comparison. Not at all.

What Mm/LBP is doing is more along the lines of Epic with UT. You can buy Unreal Tournament and with that you get the tools to create your own content. Some really smart and creative people actually manage to take these included, bundled tools and create completely new game experiences off it, but those still run inside the existing engine that everybody else got with their own copy of UT. The majority of others are content just making levels using all the bundled assets already on disc. Occassionally, Epic comes up with a twist to the existing gameplay experience and charges for it (TacOps). Although, they do throw out some freebies every once in awhile to renew interest in the game (level packs, skins). What you do not get with UT is an unconditional license on the Unreal Engine to make whatever completely new IP you want.

What it sounds like you thought you were getting was just that, an unconditional license on the LBP engine itself. I honestly don't know what to say to that. I can't say that I ever read or heard anywhere where that was promised, nothing remotely close to it.

The MGS4 pack is essentially the paintinator, a damage reading switch for the paintinator, and a whole lot of art assets and pre-made constructs and models and so forth. It's a very robust expansion for $5.99. I just spent $5.99 on my lunch at Taco Bell. Really, it isn't like this is some cost prohibitive barrier to entry to get into LBP and have fun with it.

As for KylieDog's argument, I can see where that was relevent in the first 4-6 weeks after LBP hit the shelves. In the grand Sony tradition, they completely misunderestimated the creativity and maturity of the userbase at large, so then went heavy-handed to protect themselves from costly potential litigation. The complete squelching of levels based off other IP is not as rampant as people seem to think, at least not the vocal minority on Internet message boards crying about censorship.

I just played a MGS level last night that had been published before the official MGS4 packs showed up on the PSN. You could say Sony/Mm are FEATURING this earlier MGS level now because of interest. Three or four nights ago I played an SMB level. Those levels are still out there, still creatable, and still playable.

I guess I just don't see the argument there. Some people are just picking nits for the sake of nit-picking, I think.

That's what every "Create a ____" game is.

By classifying their game as a "Create a _____" you are promising that.

It would be like saying your making a FPS, releasing them game... then not being pissed when people are confused why they can't shoot anything.

It's inherently expected by anyone familiar with the genre.



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well i would advise sony after LBP has been on sale for over 9 months to bundle LBP permenantly into all ps3`s sold.

its such a great tool for developers to release add on content into, i mean any popular games like for eg uncharted they could release LBP add ons, combined with home content, it will be a good deal for sony fans.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Reasonable and Dryden for the win! :)

Unfortunately with so many people on the internet you'll find some that make up their own logic which is in fact illogical. Not saying any names. lol




PS3 Trophies

 

 

I'm on the last one where you have to fight REX. I would have finished it last night but had to leave because it often screws with my mother's vonage. When I'm playing LBP i'm always pllaying with my bro and usually 1 or 2 more people on our friend's list.



4 ≈ One

Back on topic, simply because it needs to be restated, "the new MGS4 levels for LBP are frikkin awesome."



I've already seen very well-implemented guns in the Silent Hill levels. You could make what the switches now offer you already, it just took a lot more effort on your part.

The switches essentially haven't added anything new, they are just shortcuts. The same with any of the level items from the Metal Gear pack. You can make anything you want in LBP already, its just nice to have a shortcut.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson