Dryden said:
That's just not an equivilent comparison. Not at all. What Mm/LBP is doing is more along the lines of Epic with UT. You can buy Unreal Tournament and with that you get the tools to create your own content. Some really smart and creative people actually manage to take these included, bundled tools and create completely new game experiences off it, but those still run inside the existing engine that everybody else got with their own copy of UT. The majority of others are content just making levels using all the bundled assets already on disc. Occassionally, Epic comes up with a twist to the existing gameplay experience and charges for it (TacOps). Although, they do throw out some freebies every once in awhile to renew interest in the game (level packs, skins). What you do not get with UT is an unconditional license on the Unreal Engine to make whatever completely new IP you want. What it sounds like you thought you were getting was just that, an unconditional license on the LBP engine itself. I honestly don't know what to say to that. I can't say that I ever read or heard anywhere where that was promised, nothing remotely close to it. The MGS4 pack is essentially the paintinator, a damage reading switch for the paintinator, and a whole lot of art assets and pre-made constructs and models and so forth. It's a very robust expansion for $5.99. I just spent $5.99 on my lunch at Taco Bell. Really, it isn't like this is some cost prohibitive barrier to entry to get into LBP and have fun with it. As for KylieDog's argument, I can see where that was relevent in the first 4-6 weeks after LBP hit the shelves. In the grand Sony tradition, they completely misunderestimated the creativity and maturity of the userbase at large, so then went heavy-handed to protect themselves from costly potential litigation. The complete squelching of levels based off other IP is not as rampant as people seem to think, at least not the vocal minority on Internet message boards crying about censorship. I just played a MGS level last night that had been published before the official MGS4 packs showed up on the PSN. You could say Sony/Mm are FEATURING this earlier MGS level now because of interest. Three or four nights ago I played an SMB level. Those levels are still out there, still creatable, and still playable. I guess I just don't see the argument there. Some people are just picking nits for the sake of nit-picking, I think. |
That's what every "Create a ____" game is.
By classifying their game as a "Create a _____" you are promising that.
It would be like saying your making a FPS, releasing them game... then not being pissed when people are confused why they can't shoot anything.
It's inherently expected by anyone familiar with the genre.








