One of the developments this gen is that most devs have moved squarely in to the multiplatform market. Where the high sales of the PS2 warranted lots of exclusive development, rising costs and lower userbases (and that whole Wii thing) have really thrown developers for a loop. So we've seen dev's needing extra people doing extra work to get their games on extra consoles and hey look... Everybody is losing money!
I know that the popular view around here is that porting is a cheap and easy way to make money, but it's still something that devs wouldn't want to do if they didn't have to. So my question is, in terms of the 360's increased momentum, can the system get to a point where more devs will feel comfortable releasing a game on the 360 only? And what exactly would the requirements for that be?
Does the 360 just need to reach a certain size userbase? Or is it's viability as a single platform in direct relation to the PS3's userbase? I kind of want to keep the Wii out of this just because A: It makes things too complicated and B: just come on, please!
Personally, I think as game developing costs come down and userbases rise, we'll start to see more exclusive games again. And I imagine the 360's where they'll go, I'm just not sure when.
Discuss.
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.









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