Shanobi said:
Oh, and further on your 5 million dollar development point: MOST GAMES ON THE WII DO NOT COST 5 MILLION TO MAKE. Triple AAA titles, 5-10 million.
But most games? 5 Million? Are you serious??? Try more like 1-2 million.
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Lets break down some simple costs per employee, lets make some assumptions,starting with a three year development cycle and one employee.
Bottom Line Employee Annual Salary: $36,000 * 3 = $108,000
Employee Health Insurance per Month $300 * 36 = $10,800
Office space big enough for one employee per month $900 * 36 = $32,400
Marketing in 15 magazines @ $1,000 per page = $15,000
Marketing on 15 websites @ $200 per site = $3,000
Hosting a large video on a high volume web server for a year $1,200
Hosting a large demo on a high volume web server for a year $1,200
Burning 100,000 CD's @ $0.20 each = $20,000
Printing 100,000 Boxes @ $1 each = $100,000
Printing 1,000 Promotional Posters @ $1.50 each = $1,500
Attending E3 to promote the game for 3 years @ $30,000 per year = $90,000
So where are we after three years with one guy impossibly working on a console or AAA title? $381,900 and the game has not even reached the shelf, because only one guy is working on it, and all it has is programmer art and no audio.
Its easy to see, that all you have to do is throw in a
senior programmer ($180,000 over three years),
a beta tester($72,000 for three years),
a graphic designer($150,000 over three years),
and a receptionist ($72,000 over three years)
and your at $855,900,
Oops forgot the health insurance for these people so ad $43,200 and we're at
$899,100 and we haven't even bought computers, software, pencils, telephones or insurance for the office yet.
Tease.