StarcraftManiac said:
Ok, here's the thing! As long as X360 + PS3 software combined outsells or sells on-par with Wii software (3rd-party stuff, not the Nintendo titles included) then you won't see a lot of high-end 3rd-party titles!
They much more prefer the multi-HD-platform release to see higher sales with the both combined then on ONLY the Wii...
So; as long as 3rd-parties on Wii don't sell more then X360-PS3 3rd-party software combined you won't see a shift!
Conclusion: 3rd-parties will never shift to Wii en-mass! You'll definitely see some bigger games more often! But nothing compared to for example Death Space, Bioshock, Mass Effect, Gears of War etc...
Maybe Madworld comes close though! ^^... Heads-up!
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You are not making much sense. First the Xbox 360, PS3, and the PC all have different architecture. This means that a developer has to spend time, money, and resources, people, to port the game to each platform succesfully.
The Wii, on the other hand, has the same architecture as the Xbox 360 making porting a lot eaiser. The Wii also has a large fanbase than the Xbox 360 and the PS3. Secondly, no westen third party developer will know how a quality game will sell on the Wii if they do not take the chance. Any game can fail to live up to expactations. This has been true for the NES, SNES, PSX, PS2, and the HD consoles. But developers did not use this as an excuse not to develop another game for those platforms. Nor did developers wait until a game, similar to the game that they were developing, to become successful on those platforms. Nor did they wait for third parties to start turning a profit. If this is the mentality of develpers then they'd never be successful and the video game industry would have crumbled a long time ago with other industries that suffered from this type of mentality.
One of the problems that is facing the Wii is that develpers and publishers set the budgets up to develop titles for the PS3 and the Xbox 360 while using the Wii to supplement their incomes. What happened is that the Wii succeeded inspite of develpers and publishers thinking that it would fail. Publishers and Developers saw the success and the success of the casual titles and began to go after that market at the expense of the core. When their casual titles failed in the market place, Instead of shouldering the blame for their shovelware. Publishers and developers blamed the Wii audience by saying they do not know what type of audience the Wii has even inspite of the sales of Nintendo's own core games and the core games' from Capcom.
There is a reason why Nintendo's games sale and a reason why Resident Evil titles sale on the Wii, Quality. Activision is the only company to have recently released a core title on the Wii but it was a gimeped version. Core gamers are Core gamers no matter what platfom they own and they will know which version is gimped before it is released and pass that information along. No core gamer while by a gimped version of a game nor will they by a buggy, unoptimized version of a game. Just look at how the Orange box sold on the PS3 for reference.
In closing, Developers and Publishers who want to be successful on the Wii are going to have to invest in the Wii and take the risk and release core games for the platform. Core gamers cannot exist without support.