It would make sense, anyway. Most of what happens on PS360 is not fundamentally impossible on Wii. Usually, it's just the graphics, rarely enough do developers really take advantage of the other technical capabilities of the PS360. Developing a scalable multiplatform engine could solve these problems
But the big western development houses like to be resource hogs. They like to make games that take advantage of powerful hardware, and to work in an environment without limits. However, the people saying the audiences are fundamentally different are right. People who want PS360 games buy them on their PS360, if they make PS360 type games for the Wii, they are going to fail, by and large.
It is not the case that a Wii game has to be casual or kiddy, but it does have to be different. Less focus on depth and cinematic experiences, more focus on fun. Simple mechanics that can be expanded upon, rather than complex worlds. This is why Japanese developers have been in the lead on the Wii from the start, and that trend is only growing more apparent.

Monster Hunter: pissing me off since 2010.







