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Forums - Microsoft - XBOX : how much profit did XBOX division make in last finacial year???

Bitmap Frogs said:
Groucho said:
You're not going to find anything specific to the console aspect of Microsoft's gaming division. It's buried under the mountain of Games for Windows and Windows licensing profits.

 

I'm hoping that's a gross exageration, windows licensing profits are reported under a different division.

The games division doesn't get licensing fees for the "Made for Windows" stickers on games boxes?  That sucks, if not.

Do the XBox Live profits go to "Entertainment", or to "Online Services"?  Do they split the XBL profits away from the XBL expenses, such that "Online Services" takes on the operating expenses and profits from non-game purchases, whereas "Entertainment" takes the profits from game purchases through XBL?  

In any case, the profits from Windows games occlude the console profits, and that's just the first occluding factor here.  You cannot really see the performance of the console aspect of MS through those simplistic reports.  The 360 may be doing much better, or much worse, than these reports imply.  The X360 is a necessity for the continued success of Windows in the home, however, so it shouldn't matter whether or not MS profits from it, directly, or not.

 



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Groucho said:
Bitmap Frogs said:
Groucho said:
You're not going to find anything specific to the console aspect of Microsoft's gaming division. It's buried under the mountain of Games for Windows and Windows licensing profits.

 

I'm hoping that's a gross exageration, windows licensing profits are reported under a different division.

The games division doesn't get licensing fees for the "Made for Windows" stickers on games boxes?  That sucks, if not.

Do the XBox Live profits go to "Entertainment", or to "Online Services"?  Do they split the XBL profits away from the XBL expenses, such that "Online Services" takes on the operating expenses and profits from non-game purchases, whereas "Entertainment" takes the profits from game purchases through XBL?  In any case, the profits from Windows games occlude the console profits.  You cannot really see the performance of the console aspect of MS through those reports.

 

 

 ive found a figure for 400mil+ for 2008. but thats total entertainment and devices division, obviously xbox 360 is within that division. but what other items do micro have in EDD as they call it, i know there is zune but what else comes under EDD

http://www.joystiq.com/2008/04/25/the-xbox-360-turns-a-profit-again/



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Groucho said:
Bitmap Frogs said:
Groucho said:
You're not going to find anything specific to the console aspect of Microsoft's gaming division. It's buried under the mountain of Games for Windows and Windows licensing profits.

 

I'm hoping that's a gross exageration, windows licensing profits are reported under a different division.

The games division doesn't get licensing fees for the "Made for Windows" stickers on games boxes?  That sucks, if not.

 

Do the XBox Live profits go to entertainment, or to online services?

 

 

First, windows licensing profits don't report under the E&D division. I don't know if they charge for the "Made for Windows" stickers, but if they did that'd be reporter under their windows division. They do not receive royalty fees from the "Games for Windows" branded games which I think it's what you were thinking about.

As far as Xbox Live numbers, they go to entertainment.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

Groucho said:
Bitmap Frogs said:
Groucho said:
You're not going to find anything specific to the console aspect of Microsoft's gaming division. It's buried under the mountain of Games for Windows and Windows licensing profits.

 

I'm hoping that's a gross exageration, windows licensing profits are reported under a different division.

The games division doesn't get licensing fees for the "Made for Windows" stickers on games boxes?  That sucks, if not.

Do the XBox Live profits go to "Entertainment", or to "Online Services"?  Do they split the XBL profits away from the XBL expenses, such that "Online Services" takes on the operating expenses and profits from non-game purchases, whereas "Entertainment" takes the profits from game purchases through XBL?  

In any case, the profits from Windows games occlude the console profits, and that's just the first occluding factor here.  You cannot really see the performance of the console aspect of MS through those simplistic reports.  The 360 may be doing much better, or much worse, than these reports imply.  The X360 is a necessity for the continued success of Windows in the home, however, so it shouldn't matter whether or not MS profits from it, directly, or not.

 

1st point: i dont understand what u mean that x360 is a necessety for windows success?

2nd point: your right there its not as if its coming out of our back pockets.

 



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Groucho said:

In any case, the profits from Windows games occlude the console profits, and that's just the first occluding factor here.  You cannot really see the performance of the console aspect of MS through those simplistic reports.  The 360 may be doing much better, or much worse, than these reports imply.  The X360 is a necessity for the continued success of Windows in the home, however, so it shouldn't matter whether or not MS profits from it, directly, or not.

 

 

You stealth edited!

There is indeed a certain amount of occlusion going on, but you can't just throw stones like claiming they hide the Xbox's numbers under their windows client licensing fees...





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

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Bitmap Frogs said:
Groucho said:

In any case, the profits from Windows games occlude the console profits, and that's just the first occluding factor here.  You cannot really see the performance of the console aspect of MS through those simplistic reports.  The 360 may be doing much better, or much worse, than these reports imply.  The X360 is a necessity for the continued success of Windows in the home, however, so it shouldn't matter whether or not MS profits from it, directly, or not.

 

 

You stealth edited!

There is indeed a certain amount of occlusion going on, but you can't just throw stones like claiming they hide the Xbox's numbers under their windows client licensing fees...

I was under the impression that there was a licensing fee for that "Made for Windows " sticker you find on almost every game box.  You apparently know for certain that there isn't, or that the money goes somewhere else, so I'll just take your word for it here.  

The point is occlusion, however.  And not by an insignificant amount.  Its hidden to the point of being indeterminable.  Not exactly an uncommon business practice, I might add, so its not as if MS is doing something "exceptionally sneaky" -- they are just regular sneaky, like everyone else.

 



Groucho said:
Bitmap Frogs said:
Groucho said:

In any case, the profits from Windows games occlude the console profits, and that's just the first occluding factor here. You cannot really see the performance of the console aspect of MS through those simplistic reports. The 360 may be doing much better, or much worse, than these reports imply. The X360 is a necessity for the continued success of Windows in the home, however, so it shouldn't matter whether or not MS profits from it, directly, or not.

 

 

You stealth edited!

There is indeed a certain amount of occlusion going on, but you can't just throw stones like claiming they hide the Xbox's numbers under their windows client licensing fees...

I was under the impression that there was a licensing fee for that "Made for Windows " sticker you find on almost every game box. You apparently know for certain that there isn't, or that the money goes somewhere else, so I'll just take your word for it here.

The point is occlusion, however. And not by an insignificant amount. Its hidden to the point of indeterminable. Not exactly an uncommon business practice, I might add, so its not as if MS is doing something "exceptionally sneaky" -- they are just regular sneaky, like everyone else.

 

I'd be surprised if there was. Every time a game gets a PC/PS3/Xbox 360 release, the console version retails for $59.99 and the PC version for $49.99. I've always suspected (read: ASS U ME d) the difference is because of royalties to the console manufacturer. The Made for Windows thing seems more like an advertisement for Microsoft/Windows than for the game itself.



Try this link:
msft financials

Full Fiscal Year



EDD revenue increased primarily due to increased Xbox 360 platform sales. Xbox 360 platform and PC game revenue increased $1.7 billion or 41% as a result of increased Xbox 360 console sales, video game sales led by Halo 3, Xbox Live revenue, and Xbox 360 accessory sales. We shipped 8.7 million Xbox 360 consoles during fiscal year 2008, compared with 6.6 million consoles during fiscal year 2007.



EDD operating income increased primarily due to increased revenue and decreased cost of revenue, partially offset by increased research and development expenses and sales and marketing expenses. Cost of revenue decreased $683 million or 13%, reflecting the $1.1 billion Xbox 360 warranty charge in fiscal year 2007 described above, partially offset by increased Xbox 360 product costs related to increased unit console sales. Research and development expenses increased $242 million or 18%, primarily reflecting increased headcount-related expenses and costs relating to Danger, including a $24 million in-process research and development expense. Sales and marketing expenses increased $93 million or 8%, primarily reflecting increased headcount-related expenses and increased bad debt expense. Headcount-related costs increased 21%, driven by an increase in headcount during the year.



Currently playing on PS3: God of War III

Currently playing on Xbox360: Final Fantasy XIII

Currently playing on NDS: Chrono Trigger

does anyone know what other items are included in micros EDD division, i know we have 360 and zune but what else.

im trying to find out what net profit xbox 360 made in last FY, not entire EDD



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Groucho said:

I was under the impression that there was a licensing fee for that "Made for Windows " sticker you find on almost every game box.  You apparently know for certain that there isn't, or that the money goes somewhere else, so I'll just take your word for it here.  The point is occlusion, however.  And not by an insignificant amount.

 

It's nothing new tho, pretty much any MS project that isn't expected to return a profit ends up in the E&D division. They release a statement along with their financial reports and they've mentioned the 360 and related products as an income driver for the division more than once.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).