MontanaHatchet said:
naznatips said:
It's not as simple as "let's just make everything on Wii and it will be all sunshine and daisies" either. World at War bombed on Wii. Someday it may recover sales, but it will take a long time, and shooters will never sell as well on Wii as they do on the HD consoles and PC. And here we have the problem: Western developers don't know how to make anything else anymore. If it's not a shooter it's a bloody action game. If it's not a bloody action game it's a bloody action RPG. If it's not a bloody action RPG it bombs (Poor Prince of Persia).
Publishers are screwed. The developers they employ can only make a certain style of game that happens to cost out the ass and not sell enough to make up for it. How can they scrap their whole staff and start over? What can they really do? You talk about Japanese publishers having no influence, but you're completely wrong. Japanese publishers are the ones who will still be around in a decade. What good does it do you to sell millions now if you are a dead company in 5 years? Gaming is a business, and those who know how to stay in business are the ones that will matter in the future.
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Since a good bit of this post was responding to me, I'm going to respond to it.
You're right, it's not as simple as "let's just make everything on Wii and it will be all sunshine and daisies." No one in this thread said that (as far as I can see). Successful companies today are as such because they have a highly casual strategy (Nintendo, Sega, Activision, Ubisoft). World at War bombed on the Wii because the last iteration wasn't on the Wii (the one that made the series as popular as it is) and at first, it had no marketing. The hype that carried over from Call of Duty 4 to 5 was almost entirely PS3/360/PC, which explains why the PS2 version is also bombing. Besides, if The Wii (And DS, PS2, etc.) have taught us anything, it's that you can't judge a game by its first couple weeks. If you need some examples, I could give you quite a few.
By the way, how long you will be around doesn't have any effect on how much influence you have. One oak tree will have a longer lifespan than all the grass in the world, but I assure you that the grass will have a far greater influence over the ecosystem than the tree. Besides, how will most of the western developers we see today be dead in 5 years? The ones who will be dead are the ones who AREN'T selling millions of copies. Companies like Midway, Atari, Eidos, etc. have been in financial danger for a long time now, and the higher development costs/weakening economy have sent them over the tipping point. Good riddance, I say. These companies have also been around for a long time as well. Many of these western companies that are struggling have been around for many years and will continue to be around for many years.
It's not like western developers are the only ones struggling anyways. Nearly every Japanese company has merged with another and shared their IPs just to stay alive. Konami is pretty much the biggest Japanese developer, and the main reason they're successful is because most of what they release is music and sports games (which goes back to my earlier point). Sega has been struggling to make profit even with the huge success they've had this generation. How do you think smaller developers like Square Enix and Capcom are doing? They've likely been surviving off spinoffs and moneyhats.
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First of all, your analogy has to be one of the worst analogies I've ever seen. Ever. It deserves awards for not being remotely relevant. A working analogy would be two car companies are selling cars. Car company A sells 1 million cars a year at a loss. Car company B sells 500,000 cars a year at a profit. Ten years later, none of those 1 million cars exist anymore, and car company A is out of business. Car company B's 500,000 cars are still selling though, and will continue to do so in the future. As the only car company remaining, they either get the business of company A, or the industry shrinks. Either way their sales are not affected. The investors who invested in car company A went bankrupt, and the company is gone. The investors who invested in car company B made money over a period of time, and are financially stable.
That is the current state of the games industry.
Also, Sega is a great example... of what's happening to western developers. You want to see what happened to Sega spend a few minutes looking through their financial statements, and look at the sales of their big HD games. There's a reason they aren't making many HD games anymore...
@ psrock: Links about Japanese developers not making as good of games or as innovative of games or using technology to its advantage are 100% meaningless. We aren't talking about what they're making, we're talking about if they have a sustainable business model, which they do.