Entroper said:
Maybe if Epic would spend more time refining and polishing the gameplay than adding polygons and shader effects, the Unreal Tournament games would be playable on more PC hardware AND more fun to play, and more people might plunk down their hard-earned cash. If they really feel that the $600 video card market will just pirate their games anyway, focus on the gamer, not the graphics card. Do high-end gamers really work that way anyway? Spend $600 on a video card and another $2000 on the rest of the PC, and then pinch pennies by pirating all of their games?
Also, I think Steam has seen a lot of success in combating piracy, though it's not like I have statistics (who's going to answer a survey about whether or not they pirate games, lol). Still, I think this kind of online distribution and user account tracking is really going to take off for that reason. Epic and id are FPS giants, and these statements make it seem like they're throwing in the towel where piracy is concerned. |
Not only is PC gaming more expensive, but it has a shorter life cycle too. If you want to keep up to date on the PC, you will probably upgrade your graphics card at least once in the same lifetime that a console has. Add into the fact that most 5 year old PC won't run newer games (eg, there are already games that won't run on anything without PS3.0, and that is less than 3 years old).
Also the fact that most PC games these days almost always require patching just to fix basic bugs that should have never been shipped. I can see consoles starting to run into this too with the 360 and PS3 allowing game patching. Consoles have always been much easier to get going on that latest game rather than worrying about if it will run and what patches you need.
I'm not sure how much steam has done to combat piracy. There are definitely pirated versions of games only available on steam that are just as available as any other pirated games.









