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Impressions of FF13 Part 2.
I forgot to mention the battle system and upgrade paths earlier
I thought the battle system was okay but i like old school turned based systems where your tactics can play more of a part, but for a real time system it's pretty good way better than FF12.
FF13 item/weapon upgrading is needlessly convoluted you have items that grant a multiplier to the exp of an upgraded item these are mainly creature parts,like barbed tail or vibrant ooze and items that grant you exp points these tend to be mechanical like perfect conductor,ring joint etc, so you end up with along list of both these item types and then have to work out for your self whats the most cost effective way of upgrading and upgrade values change as your item levels up, because you are better off using just a handful of all those items if you don't want to waste millions of gill.



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mjk45 said:
Impressions of FF13 Part 2.
I forgot to mention the battle system and upgrade paths earlier
I thought the battle system was okay but i like old school turned based systems where your tactics can play more of a part, but for a real time system it's pretty good way better than FF12.
FF13 item/weapon upgrading is needlessly convoluted you have items that grant a multiplier to the exp of an upgraded item these are mainly creature parts,like barbed tail or vibrant ooze and items that grant you exp points these tend to be mechanical like perfect conductor,ring joint etc, so you end up with along list of both these item types and then have to work out for your self whats the most cost effective way of upgrading and upgrade values change as your item levels up, because you are better off using just a handful of all those items if you don't want to waste millions of gill.

I just want to correct you in the last part of your FFXIII review

True, the system is extremely convoluted and most people get lost in it, but there's a formula to it. As you said, there are two type of parts, the Organical ones (which give you xEXP bonuses) and the Inorganical ones (which give you high EXP).

The formula to it, is to use between 32 of the Organical parts, that are worth 80 gil on the shops (that will boost the xEXP immediatly to x3) and after that, and this is important, use a Single type of Inorganical parts only. If you start using multiple Inorganical parts, each time you stop using an individual part, you'll lose the xEXP bonus. Instead, you'll have to use any individual part as a bulk. For example, imagine that you have Perfect Conductor x5 and randomly dispersed Inorganical parts. It's much better to use only the 5 Perfect Conductors in a row or buy more Perfect Conductors (before you use them), than just using the 5 Perfect Conductors and the rest of the Inorganical parts. 

That way, you'll guarantee that the 5 or more Perfect Conductors are all under the effect of the x3 Bonus, which will go down after you use them. 

Plus, it's true that upgrade values change for items, as you level up. But Weapons follow a strict formula to it:

- 50.000 exp for Tier 1 weapons to go from Lvl 1 to Lvl *
- 450.000 exp for Tier 2 weapons to go from Lvl 1 to Lvl *
- 1.500.000 exp for Tier 3 weapons to go from Lvl 1 to Lvl * 

As for accessories, each one has it's own individual value for going Lvl 1 to Lvl *, but there's a formula to it as well:

- Whenever you go to Lvl 2, you'll notice a slight increment to the next Lvl EXP. The difference between the Lvl 2 EXP and the Lvl 1 EXP gives you the amount of EXP increment for each subsequential Lvl.

- I'm going to use the Silver Bangle as an example. For Lvl 1 to Lvl 2, a Silver Bangle requires 200 EXP. For Lvl 2 to Lvl 3, it requires 256 EXP, which gives you 56 EXP increment. That increment is the same for LVL 2 to LVL 3, as you'll need 312 EXP for that level up.

As you can see, the system is complex and no where in the game it's explained, which is a shame, as most players get lost in it, and just approach it randomly, wasting tons of resources and much hard earned Gil (which in this FFXIII is extremely rare to get in high quantities, unless you farm for Platinum Ingots from Adamantoises or Perfumes from Sacrifices). 



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massive thread!

My favorite RPg of all time is Planetscape Torment.

My RPG's of the generation are Fallout 3 & FF13 (My first Final Fantasy)



    

@mjk45, i would score ff13 most likely a 9/10. its a ton better than ff12, ff13 made me fall in love with the series again, after the bad ff12. also ff14 on the horizon helps out alot too.



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I would rate FF13 a 10/10 as gud as my favrite FF7/8

it also made me luv FF agen after the POS FF12. It made me care about chrcters & word, story bt with amzing gameplay



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does anyone know if a breath of fire game is coming to psn at some point soon?



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

@Lestardark , i could have gone into more detail on the specific formula but my aim and i probably did it poorly was to say you only need a few of the heaps of organics/non-organics to upgrade efficiently and the extra stuff clouds the waters especially as most parts have very little gil value ,if you have lots of upgrade gear it's better to dole it out so the lesser stuff has some value early and as you venture in to the game more efficient upgrades rear there heads, this happens with the non organic big hitters like ultra compact reactors and such gained by way of battle /treasure spheres but the most cost effective organics,sturdy bone,barbed tail,vibrant ooze are right there and are all you need,so the hard part is working out what the few that you need are amongst the dross, i have a theory that developers deliberately make what is after all a fairly simple process if you do the math the , look complicated by deliberately adding lots of items /layers etc to the mix so people will buy there guides.



Research shows Video games  help make you smarter, so why am I an idiot

mjk45 said:
@Lestardark,i forgot to mention using the same non-organic parts to maximise your return by working out the number of same type non organics to fully upgrade to the catalyst stage in one hit , i could have gone into more detail but my aim and i probably did it poorly was to say you only need a few of the heaps of organics/non-organics to upgrade efficiently and the extra stuff clouds the waters especially as most parts have very little gil value ,if you have lots of upgrade gear it's better to dole it out so the lesser stuff has some value early and as you venture in to the game more efficient upgrades rear there heads, this happens with the non organic big hitters like ultra compact reactors and such gained by way of battle /treasure spheres but the most cost effective organics,sturdy bone,barbed tail,vibrant ooze are right there and are all you need,so the hard part is working out what the few that you need are amongst the dross, i have a theory that developers deliberately make what is after all a fairly simple process look complicated by deliberately adding lots of items /layers etc to the mix so people will buy there guides.

Yup, I agree about how deliberately the system looks and how the very few amount of info they give you in the game must have been somewhat to give incentive for players to buy the guides, although I kinda had fun with it after a while  



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The Xbox Man,
Planescape Torment is to me a rpg hall of famer,and i don't think we will see its like again.



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@lestatdark, you and mjk45 should make a thread showing ppl who like ff13 how to properly upgrade weapons and accessory's . i know both of u would do a great job.



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1