By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Impressions of FF13 Part 2.
I forgot to mention the battle system and upgrade paths earlier
I thought the battle system was okay but i like old school turned based systems where your tactics can play more of a part, but for a real time system it's pretty good way better than FF12.
FF13 item/weapon upgrading is needlessly convoluted you have items that grant a multiplier to the exp of an upgraded item these are mainly creature parts,like barbed tail or vibrant ooze and items that grant you exp points these tend to be mechanical like perfect conductor,ring joint etc, so you end up with along list of both these item types and then have to work out for your self whats the most cost effective way of upgrading and upgrade values change as your item levels up, because you are better off using just a handful of all those items if you don't want to waste millions of gill.



Research shows Video games  help make you smarter, so why am I an idiot