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Forums - Gaming Discussion - Are 3rd party publishers sealing their own demise?

@Gamerace

SR2 has been out for like 8 weeks, it will have more sales than SR in few weeks. After all, it is on 3 platforms. I'm guessing it will bring nice profits for THQ.



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Deneidez said:
De85 said:
Different strokes. I bet that even if Ubisoft didn't have the Petz and Imagine stuff they would still be making bleeding money badly. With the exception of Endwar all the Tom Clancy games have sold well, and Assassin's Creed made bank.

There's still a large market for those kind of games. It may not be as large as the "expanded" market, but making games for it can be profitable. All the "support Wii or die" talk is really getting tiring

Uhm?... *fixed*

 

HC games aren't that profitable anymore. Bets are higher and risk are higher. Thats really not the way you should run your business. :)

 

Assassin's Creed >7M sold

Rainbow Six Vegas >2.5M sold

Rainbow Six Vegas 2 >2.5 M sold

GRAW >2 M sold

GRAW 2 ~2 M sold

Splinter Cell DA > 1.3 M sold

That's what you call "bleeding money?"   The profit off AC could probably have paid for development of all of those combined.  Not to mention the sequels have reduced dev costs because you reuse a lot of assets like engines, character designs, etc... Also since most of those are established frachises with decent sized fanbases it's not as big of a risk as you think.  It's true that HD development costs more than for Wii, but it is not a one way ticket to bankruptcy as you'd have us all believe so quit spreading your FUD around.



I agree with their strategy, they need need bigger better games for the Wii.



I like it. I hope THQ makes fewer but better games. I'm still not likely to buy a lot of their games (because I doubt they will be that good) but maybe I'll actually start to rent some of there games. It's a win foe you and me.



 

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Gamerace said:

Actually Saint's Row did great (I was kidding btw). SR2 not as great but I think it'll be profitable but not wildly so. Otherwise it's hard to tell without THQ providing a complete breakdown to see where the hit and misses are.

 

 

How profitable does a game have to be for you to consider it "wildly" profitable. 

Consider: If THQ receives only 20 dollars for each game sold(seems low to me, but suffices to make a point) then to date they will have earned over 26 M dollars on it, and ~40M on the first.   If they receive $30 per game then those numbers jump to around 40M so far for SR2, and 60M for the first.  60M has been rumored as the budget for KZ2, don't try and tell me you think Saints Row came even close to that in dev costs.



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De85 said:
Deneidez said:
De85 said:
Different strokes. I bet that even if Ubisoft didn't have the Petz and Imagine stuff they would still be making bleeding money badly. With the exception of Endwar all the Tom Clancy games have sold well, and Assassin's Creed made bank.

There's still a large market for those kind of games. It may not be as large as the "expanded" market, but making games for it can be profitable. All the "support Wii or die" talk is really getting tiring

Uhm?... *fixed*

 

HC games aren't that profitable anymore. Bets are higher and risk are higher. Thats really not the way you should run your business. :)

 

Assassin's Creed >7M sold

Rainbow Six Vegas >2.5M sold

Rainbow Six Vegas 2 >2.5 M sold

GRAW >2 M sold

GRAW 2 ~2 M sold

Splinter Cell DA > 1.3 M sold

That's what you call "bleeding money?"   The profit off AC could probably have paid for development of all of those combined.  Not to mention the sequels have reduced dev costs because you reuse a lot of assets like engines, character designs, etc... Also since most of those are established frachises with decent sized fanbases it's not as big of a risk as you think.  It's true that HD development costs more than for Wii, but it is not a one way ticket to bankruptcy as you'd have us all believe so quit spreading your FUD around.

DS games represent 33% of all Ubisoft sales. Ubisoft is doing great because it supports all consoles.

 



How many cups of darkness have I drank over the years? Even I don't know...

 

Godot said:
De85 said:
Deneidez said:
De85 said:
Different strokes. I bet that even if Ubisoft didn't have the Petz and Imagine stuff they would still be making bleeding money badly. With the exception of Endwar all the Tom Clancy games have sold well, and Assassin's Creed made bank.

There's still a large market for those kind of games. It may not be as large as the "expanded" market, but making games for it can be profitable. All the "support Wii or die" talk is really getting tiring

Uhm?... *fixed*

 

HC games aren't that profitable anymore. Bets are higher and risk are higher. Thats really not the way you should run your business. :)

 

Assassin's Creed >7M sold

Rainbow Six Vegas >2.5M sold

Rainbow Six Vegas 2 >2.5 M sold

GRAW >2 M sold

GRAW 2 ~2 M sold

Splinter Cell DA > 1.3 M sold

That's what you call "bleeding money?"   The profit off AC could probably have paid for development of all of those combined.  Not to mention the sequels have reduced dev costs because you reuse a lot of assets like engines, character designs, etc... Also since most of those are established frachises with decent sized fanbases it's not as big of a risk as you think.  It's true that HD development costs more than for Wii, but it is not a one way ticket to bankruptcy as you'd have us all believe so quit spreading your FUD around.

DS games represent 33% of all Ubisoft sales. Ubisoft is doing great because it supports all consoles.

 

I fully realise that, I just felt like I had to point out the idiocy of saying that supporting HD development causes developers to "bleed money," when we can clearly see that that's not necessarily true.



De85 said:
Godot said:

DS games represent 33% of all Ubisoft sales. Ubisoft is doing great because it supports all consoles.

 

I fully realise that, I just felt like I had to point out the idiocy of saying that supporting HD development causes developers to "bleed money," when we can clearly see that that's not necessarily true.

The point was that HC games have higher risk to make devs "bleed money". They cost more and players demand more than average. So its much harder to make a succesful HC game than casual game. Odds aren't that good really and HC games aren't really more profitable than casual games.

http://news.bigdownload.com/2008/11/24/eedar-its-actually-20-percent-of-games-that-are-profitable/



I would have never guessed that so few games were profitable.



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Now Playing
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If the market games they know will sell (Saints Row, Madden etc.) they can make dough and then here and there try something new.



PREDICTIONS:
360 will outsell PS3 YTD for 2008. (CHECK!)
360 will have the best showing at E3 & TGS in 2009
2009 will be another year for the 360 over PS3
End OF 2009 SALES :: 360 - 40M;  PS3 - 30M; Wii - 70M