leo-j said: Shams sorry, but I think that statement was pretty stupid, the only reason why the ds is actually surpassing the psp is becuase it has games and it looks better, before the ds lite the psp was outselling the ds 2 to 1.
|
I'll take it you realise your statement is completely incorrect ;)
...
Lets look at some of the advantages of the DS vrs PSP:
1/ Battery life: Memory access is much more power friendly than a disc-based device
2/ Loading times: Memory has no access/seek time - games will load a lot faster from RAM/ROM than from disc
3/ Manufacture cost: No disc drive is a significant cost saving, not to mention associated shell space & design
4/ DS - lighter/smaller: The disc mechanism is not only "large", its "heavy". Carts are tiny, and the slot weighs nothing.
5/ Game swapping time: Its much easier/faster to flick a DS cart in/out of the slot, than it is to switch PSP games.
6/ Save game support: Its easy to put save memory (EEPROM) on a cart, and impossible on a disk. This makes it very easy for a cart based game to manage its own saves - where a disc based device either needs to save to a general "save card", or non-erasable memory on the device itself. Its harder to program/support saving to a save-card (handle formatting, removal of existing saves, no memory, etc...).
7/ Required RAM (cost, battery use): The DS needs a lot less RAM than a PSP does. The entire data set on a cart is always available (and fast), whereas a PSP needs to load/cache data from the disc into memory - then access it. Extra RAM is basically needed as a cache for data on the disc.
8/ Development ease: Following on from above, this makes it harder to program/optimise a disc-based device. You might need to write background loaders, spin the disc up early, worry about extra battery drain, end up with games "pausing" during a game (while data loads), etc. Disc drives can also deteriorate during the lifetime of a device, effectively killing the hardware. This variable seek time can make it very hard to develop disc based games that stream a lot of data. The DS effectively has unlimited music/sfx/texture space/memory - as it can address all this data instantly. The only concern is with pure optimisation, where data that needs to be accessed more quickly - should be placed in faster memory (with a lower read wait state/time).
9/ Piracy: Its generally a lot harder to pirate cartridge based devices than disc based devices (several reasons).
...
The advantages that a disc based mechanism is simple - virtually unlimited amounts of (ROM) data - for free. Now that carts are large enough (1Gbit - or larger??), and they are also very cheap to manufacture in large quantities - close to disc pressing costs - the extra data is the only advantage.
...
It may not be obvious, but there are very good reasons for using cart-based memory in a handheld device ;)
...
NOTE - its interesting to look at a console based device.
Advantages #1, #4, #5 no longer apply. They tend to have a lot more RAM, so #7 doesn't apply as much either.
Advantages #2, #3, #6, #8, #9 still very much apply - with #8 & #3 being very important.
Once the next generation of carts hit, there is no reason for any device to use disc-based media (except possibly for backwards compatibility).
I wouldn't be completely shocked if the Wii II went back to cart-based media - it would be just the type of unexpected move that Nintendo could make ;)