shams said:
I'll take it you realise your statement is completely incorrect ;) ... Lets look at some of the advantages of the DS vrs PSP: 1/ Battery life: Memory access is much more power friendly than a disc-based device 2/ Loading times: Memory has no access/seek time - games will load a lot faster from RAM/ROM than from disc 3/ Manufacture cost: No disc drive is a significant cost saving, not to mention associated shell space & design 4/ DS - lighter/smaller: The disc mechanism is not only "large", its "heavy". Carts are tiny, and the slot weighs nothing. 5/ Game swapping time: Its much easier/faster to flick a DS cart in/out of the slot, than it is to switch PSP games. 6/ Save game support: Its easy to put save memory (EEPROM) on a cart, and impossible on a disk. This makes it very easy for a cart based game to manage its own saves - where a disc based device either needs to save to a general "save card", or non-erasable memory on the device itself. Its harder to program/support saving to a save-card (handle formatting, removal of existing saves, no memory, etc...). 7/ Required RAM (cost, battery use): The DS needs a lot less RAM than a PSP does. The entire data set on a cart is always available (and fast), whereas a PSP needs to load/cache data from the disc into memory - then access it. Extra RAM is basically needed as a cache for data on the disc. 8/ Development ease: Following on from above, this makes it harder to program/optimise a disc-based device. You might need to write background loaders, spin the disc up early, worry about extra battery drain, end up with games "pausing" during a game (while data loads), etc. Disc drives can also deteriorate during the lifetime of a device, effectively killing the hardware. This variable seek time can make it very hard to develop disc based games that stream a lot of data. The DS effectively has unlimited music/sfx/texture space/memory - as it can address all this data instantly. The only concern is with pure optimisation, where data that needs to be accessed more quickly - should be placed in faster memory (with a lower read wait state/time). 9/ Piracy: Its generally a lot harder to pirate cartridge based devices than disc based devices (several reasons). ... The advantages that a disc based mechanism is simple - virtually unlimited amounts of (ROM) data - for free. Now that carts are large enough (1Gbit - or larger??), and they are also very cheap to manufacture in large quantities - close to disc pressing costs - the extra data is the only advantage. ... It may not be obvious, but there are very good reasons for using cart-based memory in a handheld device ;) ... NOTE - its interesting to look at a console based device. Advantages #1, #4, #5 no longer apply. They tend to have a lot more RAM, so #7 doesn't apply as much either. Advantages #2, #3, #6, #8, #9 still very much apply - with #8 & #3 being very important. Once the next generation of carts hit, there is no reason for any device to use disc-based media (except possibly for backwards compatibility). I wouldn't be completely shocked if the Wii II went back to cart-based media - it would be just the type of unexpected move that Nintendo could make ;)
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Those are advantages, but the PSP still sold extremely well in its first year, despite its performance disadvantages. The real reason the DS outpaced it it simply that it had a bunch of killer apps, while the PSP has yet to have a true one.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs