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Forums - Gaming - IR is better FPS control than Mouse & Keyboard

Kyros said:
@Kyros: You really need to play a game like Metroid Prime 3 or Medal of Honor: Heroes 2 before you judge. It's far, far more immersive to play while actually aiming something.


Perhaps. I am just no big fan of immersive controls. They were awesome for Wii Tennis but motion controls sucked everytime they were used on the PS3 (yes I know thats just a subset) They were inferior to the sticks for flying/driving and I really don't like that the direction I hold the controller changes the way I control something as in Ratchet or flow. If I play from the couch I want to play laid back not siting upright. That's different for Wii Tennis which you play best standing up anyway (Yes I know you can simply shake the controler but where's the fun?) But for a FPS? Give me a more accurate dual analog stick and I would be content. Although even there are differences. The controls of Call of Duty4 were leagues ahead of the original Resistance, which was terrible.

 

I think you're confusing IR with motion controls, no one here is arguing about the latter, but merely referring to the pointer itself.

 

I also think that a number of people arguing for PC controls are missing an important point.  Sure mouse + keyboard is better/faster/more accurate when that's what you've been using for years.  Speaking as someone who just started playing FPS on both systems, I was able to figure out the Wiimote setup a lot more quickly and be more accurate with it than with my first PC FPS's.  It's a lot easier to learn how to be accurate pointing at a screen and pulling a trigger while using a joystick than flicking a mouse loosely tied to a cursor around accurately while managing a bunch of keys with the other hand.



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epicurean said:
perpride said:
epicurean said:
I had pretty high expectations for FPS on the Wii, but as of now, have been completely disappointed. Perhaps it will improve soon!

 

Try RE4Wii to see what the future holds! I def. agree with the original post.

I would if i hadn't already beaten the game on PS2.  I'm sure there will be something else that comes out that is worthy.  I had Metroid, and it was ok, but I was expecting "ZOMG!!11!".  Maybe my expectations were just too high. 

 

Maybe I just really liked RE4. I beat on GC, then PS2, then Wii. I must say that the Wii version was easily the best one. Def. worth a try, shows you the true beauty of IR.

 



KylieDog said:
ChronotriggerJM said:
Well first off, I can't use mouse and keyboard because I enjoy typing too much :x and the whole wasd thing just doesn't work for me... home row or nothing ;-;

But I'm also going to disagree with the Wii-mote being awesome and then some. People like to use the theory that it puts you more into the game then pushing a button does, and while that's true to a point, it's not quite true "enough".

I was playing No more Hero's, and I was having alot of difficulty executing certain finishers, so I ask my friend, hey wtf? He tells me I'm "doing the move wrong". o.O???? I inform him that he's just talking silly, I'm essentially replicating the move I see on screen when the animation is completed, and he tell's me, "well instead of a full swing, just start from the center and flick outwards". @^@#$@? The fuch? How is something that's supposed to be natural, turned into a flick from the center? It's not immersible at all!

If the Wii-mote was more accurate on it's control over motion, I'd probably agree with you in full, but it doesn't feel like your doing the controlling, and it takes more effort than pushing buttons :/

 

Have you even played No More Heroes?   The game doesn't even have what you are describing.  You don't swing the wiimote to slash with your blade at all.

He's talking about the finisher moves, where the screen prompts you to swing a certain direction. I've never had problems with it, like he claims to. Either way his argument is completely out of place here, since this thread isn't even discussing motoin control.

 



vlad321 said:
noname2200 said:
vlad321 said:

Well it seems you want reality so why not just go and do that then? As for games that encourage people to move physically, how many of those same people would actually want to go and play games where they shoot god knows what?

First sentence is too silly to dignify. No, really, you're goofy. Lol.

 

Second sentence, two points. One, you're changing your tune now (look back to what you wrote before, compare it to now).

Second, it is harder to say. I can name a few off the top of my head (me, my friends, some family), but who's to say about the rest? DDR has a devoted arcade fanbase, and the arcade fanbase also tends to like their arcade shooters. I can't speak for how much overlap there is there...and neither can you.

You're also making the mistake of thinking that because you don't like something, others won't. You'd prefer to be a sloth on your couch when playing your shooters. Some of us wouldn't. Some think they would, but may find out differently when they try it (Playing Is Believing!). The reverse is equally possible. I recall this same argument springing up when the Wiimote was first unveiled. How's that working out?

Long story short: you built a thesis on a structure that is both flawed and the product of stereotypes rather than data. You may still be right, but it would be more through luck than through proper analysis.

 



noname2200 said:
vlad321 said:
noname2200 said:
vlad321 said:

Well it seems you want reality so why not just go and do that then? As for games that encourage people to move physically, how many of those same people would actually want to go and play games where they shoot god knows what?

First sentence is too silly to dignify. No, really, you're goofy. Lol.

 

Second sentence, two points. One, you're changing your tune now (look back to what you wrote before, compare it to now).

Second, it is harder to say. I can name a few off the top of my head (me, my friends, some family), but who's to say about the rest? DDR has a devoted arcade fanbase, and the arcade fanbase also tends to like their arcade shooters. I can't speak for how much overlap there is there...and neither can you.

You're also making the mistake of thinking that because you don't like something, others won't. You'd prefer to be a sloth on your couch when playing your shooters. Some of us wouldn't. Some think they would, but may find out differently when they try it (Playing Is Believing!). The reverse is equally possible. I recall this same argument springing up when the Wiimote was first unveiled. How's that working out?

Long story short: you built a thesis on a structure that is both flawed and the product of stereotypes rather than data. You may still be right, but it would be more through luck than through proper analysis.

 

 

Interesting because I can name only 2 people that enjoy DDR and shooters and that's me and my friend, and she's not all that much into shooters anyways. However, how many of those children, mothers, grandmothers, that bought the Wii, WiiFit, Wii Sports, and other such movement games would ever buy a game like Halo? It seems not too many. The games are well liked but the overlap of shooters and physically demanding games is not that great. Also for the VR, are you suggesting we will have grand halls where we will be able to run and shoot? Because I don't see any other way of us getting VR unless our bodies can be physically inert.

I also already stated why the mouse is better than the IR. If I lift my hand from the mouse, my character won't go berserk, if I rest my hand with an IR pointer, it's gonna completely fuck up where I'm aiming/looking.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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donathos said:

Not faster. Not more accurate. Not for most of us. But better.

Most gamers today think that a mouse & keyboard is a superior game control system because it gives them greater accuracy and a greater degree of control than anything else, like analogue sticks or an IR pointer like the Wiimote. But IR is a better control mechanism for FPS' because it is closer to the actual activity involved -- pointing, like a gun, and firing.

The Holy Grail in gaming is probably Virtual Reality -- a fantasy holodeck-like scenario in which we actually personally act out and experience scenarios. For a snowboarding game, we would actually "be snowboarding," meaning standing up, shifting weight to change direction, and experiencing the visual and aural rush of going down the mountain. Wii Balance Board controls bring us closer to that experience, though not all the way. Similarly, the better graphics available on HD consoles also bring us closer to that experience, which is why I can say that HD graphics are better than SD graphics. The Wii's IR brings us closer to holding and shooting the gun in an FPS -- it is a better control mechanism for FPS' than analogue sticks. And also better than mouse and keyboard.

If we had Virtual Reality tomorrow, many "hardcore" gamers of today would be in deep trouble. They've been glued to their couch or computer chair, and couldn't snowboard or shoot to save their lives. Their gaming has been devoted to developing a specific set of skills -- thumb and finger control -- which would no longer allow them to dominate the competition. They would complain how the Virtual Reality controls allow less accuracy than the old analogue sticks, and they'd be right! It's *harder* to aim and fire with IR than with a mouse and keyboard, especially when all of their practice has been on mouse and keyboard. They would complain that they cannot spin around in a split-second and aim flawlessly, like they can on a computer... which is because they cannot spin around in a split-second and aim flawlessly; none of us can. They would have less control because, like is currently true with many of Wii's control set-ups, they would have to suddenly depend on their own personal coordination and ability, which... is not the forte of the hardcore gaming community.

The Wii's more immersive control systems for games like Shaun White and FPS' in general is a first step towards Virtual Reality controls, however well they're currently being implemented. Many self-professed hardcore gamers have reacted poorly to these kinds of controls because, having paid their dues in learning and practicing how to control everything with finger and thumb, they don't want to have to go through games where they're no-longer automatically awesome. They want to keep us snowboarding on our thumbs and "aiming" with a mouse, just so they can keep some silly advantage and pretend that they're "skilled."

But the future is coming, and controls will continue to evolve -- away from mouse, keyboard, analogue sticks, d-pads, etc., and towards actual VR-type physical controls -- whether they like it or not.

 

I don't really agree that the Wii-mote and nunchuck are better than a keyboard and mouse for immersion. The way I see it, even if the button is a trigger, it's the game itself that has to immerse you, the controls are only part of it. Unless input methods are so good that you're not going to be tripped up by commands not registering or something like that, I would personally stick to the mouse and keyboard today. That isn't to say the Wii isn't fun or isn't interesting or anything, but I'd rather wait until tecnology is precise enough and good enough to put it to task of saying it's superior. Then, that also calls the power of the console into question as well because I'd rather play something like World at War on the PS3/360/PC as opposed to the Wii for the other immersions of graphics, sounds, and bigger online components.

I understand the point you're trying to make about VR, but I'd rather think about the kinds of changes that'll be happening technologically just to get to the point of VR instead of 'what if we were using VR tomorrow'. I say this because perhaps what the Wii is doing will have a factor in changes in the future and while things will slowly change, but just you wait to see what's going to happen once new forms of input are the standard. I think the competition mindset and everything you say HD console and PC people do today will just migrate over and nothing will have change (except of course for the input method). Will it be rocky at first? Heck yes, but we can't predict the future of when and how these things will happen.

 

 



vlad321 said:

 

 Also for the VR, are you suggesting we will have grand halls where we will be able to run and shoot? Because I don't see any other way of us getting VR unless our bodies can be physically inert.

For the rest, I've already stated my case, and you've stated yours. We ain't headed anywhere, so let's agree to disagree.

For this sentence, why would you think that? One does not need a tennis court or boxing ring to play Wii Sports. A baseball stadium isn't needed to play Super Sluggers. Why, then, would this be necessary? Granted that the immersion factor wouldn't be there 100%, but it'd be closer, which is donathos' point.



As a PC enthusiast, I must admit that Wii controls for FPS are much more immersive than mouse and keyboard. And I find them much more fun.

If I could play Half Life 2, Crysis and CoD4 with my Wiimote I would be very very happy :)



DKII said:
Kyros said:

 

I also think that a number of people arguing for PC controls are missing an important point. Sure mouse + keyboard is better/faster/more accurate when that's what you've been using for years. Speaking as someone who just started playing FPS on both systems, I was able to figure out the Wiimote setup a lot more quickly and be more accurate with it than with my first PC FPS's. It's a lot easier to learn how to be accurate pointing at a screen and pulling a trigger while using a joystick than flicking a mouse loosely tied to a cursor around accurately while managing a bunch of keys with the other hand.

I think they're similar in a way. You have to remember the buttons on the keyboard just as you have to remember the buttons and motion control commands on the wii-mote and nunchuck.

Maybe I think that way because I can do both. I've not only been playing PC games for years on keyboards and mice, but I've been playing on console games for just as long. As such, I enjoy using keyboards and mice more for a FPS game, but I'm generally comfortable playing a FPS on a controller.

I would say the wii-mote is more loosly controlled as the mouse is 1-1 with movements on screen.

 



noname2200 said:
vlad321 said:

 

 Also for the VR, are you suggesting we will have grand halls where we will be able to run and shoot? Because I don't see any other way of us getting VR unless our bodies can be physically inert.

For the rest, I've already stated my case, and you've stated yours. We ain't headed anywhere, so let's agree to disagree.

For this sentence, why would you think that? One does not need a tennis court or boxing ring to play Wii Sports. A baseball stadium isn't needed to play Super Sluggers. Why, then, would this be necessary? Granted that the immersion factor wouldn't be there 100%, but it'd be closer, which is donathos' point.

 

Yeah but you are speaking VR here, where you move yourself and do everything yourself, thus making people that are not physically fit, the "hardcore," suck at these games. You also said that having a Matrix-like technology might happen some time later but maybe not. Now adding your two statements, an FPS would require a huge field to take place, because you know, people generally move, and if they can't ust use their mind and have to do so physically they need the space to run. If howerver it is a Matrix-like type of VR, then it really wouldn't matter since everything would be as simplified as it is now in games. Also not a single game you just listed is even close to being VR, those are Wii games where motion is completely automated.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835