| Million said:
... the consumer doesn't know the difference between 3rd party ,2nd or 1st party titles in many cases they wont' even know a game is multiplatform (possibly due to the way it was advertised) . A libary consists of 3rd party ,2nd part and 1st party games at the end of the day , 3rd party support can be a significant influence I agree but that's only dependant on the level of 1st,2nd party support ,multiplatform games , other consoles , the quality of the 3rd party games in question. The reason other people are telling you to include these other factors is because the signifiance (or insignificance) of strong 3rd party support becomes more apparent when considered against or with the other variables. It's all good and well making a list of 3rd party titles which will clearly favour Microsofts strategy of pushing 3rd party support heavily on their platforms but Sony and Nintendo's ethos is different they tend to push internal development more .We're not trying to derail the thread when we say factor in "X" or "Y" but we are in fact doing the very opposite , trying the make the comparison a better quality one. |
Before I answer the main point you are making (which is a good point), I want to clear one repetitive perception that is showing on the thread here. The perception that Sony is much more reliant on 1st and 2nd party titles than Microsoft. When looking at the current release (from October onward to April) you can see that Sony is the publisher of 8 titles and Microsoft the publisher of 7 titles. Not a significantly statistical difference. Generally, both companies are publishing less than 10% of the titles for their respective consoles. These titles may be the biggest hits for the platform but for the question of "perception of abundance" they are just a few titles out of many.
As a last comment on that topic – Looking back we can see that Sony crushed the original xbox and the GC with their 3rd party support. So it really is inaccurate to suggest that Sony is not relying on 3rd parties as a central part of its strategy.
So with that off our chests, you are absolutely making a valid point that the TOTAL sum of titles on the platform is going to determine the “perception of abundance”. When we try to draw conclusions, this is exactly how we’ll look at it.
That said, what we are trying to do here is to find if we can identify a leading indicator that will suggest that a platform is heading into a danger zone. A platform will always have 1st parties – not much variability here. The vast majority of the big 3rd party block busters will also always go multi-plat. No doubt about. Again little variability.
The place where we should expect to detect the first changes in platform support trends will be the independent small 3rd parties. These are the “canaries in the coal mine”. If one platform is going to start losing support in the market, these independent 3rd parties will be the ones to exhibit the phenomena first.
This thread is about figuring out if there is such a trend evolving and this is why we have resorted to such method of measuring.
Does it make more sense now?
Prediction made on 11/1/2008:
Q4 2008: 27M xbox LTD, 20M PS3 LTD . 2009 sales: 11M xbox, 9M PS3

















