| drizzlenuts said: No coop No Split I wont be buying this I knew this game would end up meh after i played the beta |
Since when are you a PS3 owner? go troll somewhere else.
No splitscreen sucks... but I can deal.
| drizzlenuts said: No coop No Split I wont be buying this I knew this game would end up meh after i played the beta |
Since when are you a PS3 owner? go troll somewhere else.
No splitscreen sucks... but I can deal.
| drizzlenuts said: No coop No Split I wont be buying this I knew this game would end up meh after i played the beta |
You didn't play the beta, no coop and no splitscreen sucks though.
FJ-Warez said:
So, first some people put KZ2 above anything, now, is on par with Resistance 2 ??? Probably the engine doesn´t allow spli-screen to keep up with the framerate, filters, and texture reslution... |
The game is made to be no co op, i never use that option so i don't care.
Surprising there isnt even 2 player split screen O.o
Another interesting nugget regarding the game's resolution:





fjburgos said:
The game is made to be no co op, i never use that option so i don't care.
|
This is interesting... so far we have thre choices...
a) They didn´t wan to make it co-op but they could add the splitscreen in the multiplayer...
b) They can´t do it because lack of time and resources...
c) They can´t because the engine and the hardware doesn´t support it...
So far they got a lot of money, and a lot of time, so ends up in preference (They don´t want to) and lack of enough power, for me looks more like the last one, practically every split-screen option of anygame removes details, objects and sometimes runs at slower frame rate to keep up the game at playable levels
This game is suppose to push the hardware, to show things that can´t be done on another system, and they have already stated that the game is going to run at 30fps @ 720p, sounds more likely that they can´t keep up with the detail, effects and framerate at splitscreen, rather than "well we don´t want so suck it..."
FJ-Warez:
Seb Downie actually explained why they weren't going to have split-screen in the game. It's in the Ask a Dev thread on the official board. I can't be bothered to trawl through the thread looking for it, so I'll just sumarise:
Every design decision they make will take a certain ammount of man-hours to do. It takes time and costs money. If they wanted to add in split screen, that'd require a lot of man-hours, and GG decided that their time and money would be better spent focussing on other aspects of the game.
So, B it is.
And before anyone wonders, I trust his word. He's very frank about the answers he gives.





papflesje said:
What if that part of the game sucks? A game with a good singleplayer and a good multiplayer > a game with a good singleplayer, a gimped co-op and a good multiplayer. |
Saying that I'm not a huge shooter fan is a gross understatement. I typically only enjoy ones with a co-op aspect to them. I had Resistance 2 since launch and have yet to try the singleplayer, I've been so addicted to the co-op.
But I completely understand your perspective here though. For fans of the shooter genre, I would agree, this wouldn't likely be a deal breaker in the slightest.