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fjburgos said:
FJ-Warez said:
Elite1 said:
FJ-Warez said:

Probably because the PS3 can´t handle spliscreen, and the co-op part sound plain weird :S

The shutgun with flashlight reminds me a lot to the good old Doom 3

 

Can't be it. Resistance 2 has online 8-player splitscreen and Killzone 2 should be able to handle more. I don't really care about splitscreen but some kind of co-op would have been nice.

 

 

So, first some people put KZ2 above anything, now, is on par with Resistance 2 ???

Probably the engine doesn´t allow spli-screen to keep up with the framerate, filters, and texture reslution...

The game is made to be no co op, i never use that option so i don't care.

 

 

This is interesting... so far we have thre choices...

a) They didn´t wan to make it co-op but they could add the splitscreen in the multiplayer...

b) They can´t do it because lack of time and resources...

c) They can´t because the engine and the hardware doesn´t support it...

 

So far they got a lot of money, and a lot of time, so ends up in preference (They don´t want to) and lack of enough power, for me looks more like the last one, practically every split-screen option of anygame removes details, objects and sometimes runs at slower frame rate to keep up the game at playable levels

This game is suppose to push the hardware, to show things that can´t be done on another system, and they have already stated that the game is going to run at 30fps @ 720p, sounds more likely that they can´t keep up with the detail, effects and framerate at splitscreen, rather than "well we don´t want so suck it..."



By me:

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