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Forums - Gaming - Kojima recieves first ever video game Lifetime Achievement Award by MTV...

For the revolutionary depth, storytelling and meaning behind his games.

http://www.gametrailers.com/player/usermovies/291870.html?playlist=featured



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I have all of the respect in the world for Kojima, but honestly, Miyamoto has had a greater impact in the gaming industry. Just my opinion, though.

And Jade is extremely cute, but she can't present if her life depended on it.



Miyamoto may design revolutionary/great gameplay but Kojima has managed to lift games to a medium equal to film as a device for deep, meaningful storytelling. He transcended the very definitions of what a video game is by creating the "interactive movie". Miyamoto has never really transcended the medium until the Wii and wiifit in particular.



Hahaha, MTV is such a joke. They're even stupider with games than they are with movies. Not much of a surprise.



If MTV knew shit about games, Miyamoto would have gotten that award a long time ago.



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He deserves it more than anyone



DTG said:
Miyamoto may design revolutionary/great gameplay but Kojima has managed to lift games to a medium equal to film as a device for deep, meaningful storytelling. He transcended the very definitions of what a video game is by creating the "interactive movie". Miyamoto has never really transcended the medium until the Wii and wiifit in particular.

He didn't invent the interactive movie.  Those were on Sega CD even.  For example: Night Trap.

At what point in an MGS game do you interact with the movie?  Isn't it a back-and-forth between gameplay/movie/gameplay/movie?  Because that's actually a step backwards.  I think you're looking for the phrase "more cutscenes than ever."



The Ghost of RubangB said:
DTG said:
Miyamoto may design revolutionary/great gameplay but Kojima has managed to lift games to a medium equal to film as a device for deep, meaningful storytelling. He transcended the very definitions of what a video game is by creating the "interactive movie". Miyamoto has never really transcended the medium until the Wii and wiifit in particular.

He didn't invent the interactive movie.  Those were on Sega CD even.  For example: Night Trap.

At what point in an MGS game do you interact with the movie?  Isn't it a back-and-forth between gameplay/movie/gameplay/movie?  Because that's actually a step backwards.  I think you're looking for the phrase "more cutscenes than ever."

 

Games with a lot of cutscenes = interactive movie. The cutscenes are the primary aspect of MGS and the gameplay segmets provide interactivity between storytelling scenes, creating a movie with interactive gameplay pauses.





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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
DTG said:
Miyamoto may design revolutionary/great gameplay but Kojima has managed to lift games to a medium equal to film as a device for deep, meaningful storytelling. He transcended the very definitions of what a video game is by creating the "interactive movie". Miyamoto has never really transcended the medium until the Wii and wiifit in particular.

This award should be given based on greatness.

Yes, Kojima is great, but creating the "interactive movie" isn't the only thing that qualifies as great. Miyamoto has created legendary characters, masterpieces, and an enormous userbase, not only as a developer, but as a project leader and top office-holder at Nintendo. His ideas are spawned in ways that no one else has shown. Miyamoto is great, a great that Kojima has not yet reached.