| DTG said: Miyamoto may design revolutionary/great gameplay but Kojima has managed to lift games to a medium equal to film as a device for deep, meaningful storytelling. He transcended the very definitions of what a video game is by creating the "interactive movie". Miyamoto has never really transcended the medium until the Wii and wiifit in particular. |
He didn't invent the interactive movie. Those were on Sega CD even. For example: Night Trap.
At what point in an MGS game do you interact with the movie? Isn't it a back-and-forth between gameplay/movie/gameplay/movie? Because that's actually a step backwards. I think you're looking for the phrase "more cutscenes than ever."












