Stever89 said:
There's nothing wrong with other types of people getting into gaming. The world's not going to end, "hardcore" games are not going to disappear or reduce in quality or quantity... everyone acts like since the industry is expanding companies will have fewer "hardcore" games because they will make more "casual" games... that won't happen. They hire more people, and produce more games. Every market does this (at least markets that grow), and new companies emerge. Only when "hardcore" gamers stop buying so-called "hardcore" games will those types of games stop being made. There's more than enough room for everyone. ALl this does is make people more accpetable to gaming (which is good because politicians may be more easy with regulations... we can hope), and keeps the market healthy. I doubt many here would rather see gaming disappear than see it expand to the more "non-gamers" and "casuals." Note though that "casuals" have been around since the PS1 era... Sony was the one brought them in the first place. The SNES was probably the last true "hardcore" gamers system... since back then it was still consider niche. Let's not even go into how Sony and Microsoft (especially Sony) advertise their systems as "multimedia centers." They are just asking for all those people that don't play games often to buy their system for non-gaming reasons, such as blu-ray. Course, price is a bit high... but oh well. Let's NOT get into a price discussion though! I don't have the strength. |
I agree with the first part of your first paragraph. However it could be considered a problem if other groups feel that there is little left for them, which appears to be how they feel. The second part is a little more questionable - if the casual audience is so much bigger than the hardcore (or more traditional) audience then companies will dedicate larger resources towards the casual audience. This isn't a problem when the games are Mario and the like, which have both casual and hardcore appeal (and are typically of a high quality) but in a lot of cases this has lead to a declining quality of games - which is the third party problem that many have. An issue here is that there is little incentive for companies to improve the quality of their casual software - because there is a belief (and it isn't unwarranted) that casual gamers are less aware of quality.
(Oh and for the record, the Dreamcast was the last great hardcore system)












