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Forums - Gaming - Guess the next innovation in gaming!

MikeB said:
@ Grey Acumen

eal problems with these VR


True innovators see solutions where others see problems.

Bill Gates at one point couldn't imagine consumers needing more than 640k of PC memory.

Everyone else is going VR ftw! And I'm pointing out that one cannot gain acceptance because of the problem it inherently causes. It restricts vision, and requires an open area for you to move in for it to be a true VR experience. On top of that immersion is acheived only on a single player scale, not for multiplayer, as a result, there are too many sacrifices for it to be viable. 

The tactile feedback I pointed out, would need to use a rubber that would fit snugly to the shape of your hand, which would require some sort of flexible rubber, and possibly a vacume style seal like the suits in Neon Genesis Evangelion (except just for a glove) The issue there is creating a rubber that is flexible enough to fit comfortably, but durable enough to not degrade over 10 years. I just don't see this innovation being explored.

The Eyetoy, as I stated has the problem that it requires line of site, which introduces the problem of vision being blocked. Now it's entirely posible that a dual camera setup acheive some of the problem, but even then, there might be something that blocks both cameras. You can't have your input able to be cut off that way.

 

There are two steps to innovation and the first step is identifying problems, the other is finding the solutions. So far at least, I'm halfway there. So I'm only one step away from being an innovator. It's all part of the process, dude.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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nine0nine said:
I dont think VR in its traditional visor concept will ever become a mainstream product, mainly because staring at an LCD an inch away from your eyes is incredibly bad for your eyes.

Another point would be, would you actually want to be immersed in a believable gaming exvironment such as resident evil or doom? you hear stories of people getting a little too involved with conventional games, if gaming became so realistic it actually challenged reality, we could be in a very bad situation. Manhunt VR? no thanks!

Maybe we wont see anything new for another decade, theres no reason to expect another big shift in the next generation if you look back at history, maybe the remote/nunchuck will just evolve the same way the joystick/joypad has.

Firstly, I think the LCD would be designed to not strain your eyes or damage them (companies have learned from Virtual Boy, I hope).

Would I like to be immersed in horror scenarios? Heck yes! I'd love to virtually shoot zombies and whatnot, even if it is scary. Manhunt VR? No thanks, also, because I didn't like Manhunt 1.... But I think it can be an awesome experience.

And yeah you might be right, maybe it won't show up in 2011, but maybe 2016... Sometime before 2020 I hope! I'll be 35 by then :( ......

 

sinha said:

All of these products will be used by gamers in the real world, which Sony will re-label Home 2. The real world of Home 2 will be infinitely more realistic than the previous version of Home. Your avatar will not just look somewhat like you, it will BE you. Sony will open a real estate business, furniture stores, clothing stores, and hair salons, providing Home 2 users with thousands of customization options at reasonable prices.

Rock Band 2 users will form real rock bands with real musical instruments, and a small minority will even achieve fame and fortune (achievements, Microsoft's one contribution to next-gen gaming), which means at least some of them will actually get laid unlike those who play the original version of Rock Band.

LOL I can't wait for the future!

 

Grey Acumen said:

Okay, guys, can I point out a couple real problems with these VR and camera setups?

First off - VR heagear.
Next - tactile feedback gloves
Finally - Cameras

Admitedly, some of these issues COULD be addressed, but we'll need a bunch of advancements before any of them become feasible, and a long time after that for it to push into the mass consumer appeal.

Yeah, I agree with you on Feedback gloves... I just don't think there's enough cool things you can do with it that would make it worth all the development time and whatnot....

I also agree with you on cameras. There's way too much chance for interference unless you have a bluescreen and nobody else lives with you, lol....

But for VR helmets, I think alot of those issues could be addressed with a little innovative engineering...



@z64dan - I'm glad you're trying to get it to work. I'd like to see VR possible myself, but the ideas you raise have flaws. You're talking about quickly shifting from looking at the game to looking at reality, I'm talking about being aware of reality WHILE you're playing the game. People already have been smacking each other with the wiimote, and that is WITHOUT anything restricting their vision. You see an enemy about to attack and you strike out at it in the game, only to find you just smacked your friend or knocked over a lamp back in reality.

You're saying that hearing will let you keep from bumping into them? Have you ever been blindfolded for a pinata game? How many times have you seen people walk in range and get nailed? And that's just blindfolded, when you're concentration is totally on hearing. Could you imagine how much worse it would be if you were distracted by the in game visuals that completely prohibit you from seeing reality?

I could ALMOST see something possible with a wiifit style balance board to use as your movement medium, BUT there's still the issue with being able to use it while you're sitting down, and being able to use it even in a smaller cluttered room.

If I'm being a little hard on this, I apologize, but when there's an idea that has problems, by identifying and addressing these problems, you make a huge leap towards that idea becoming a reality.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

<- Click to see more of her

 

Grey Acumen said:

There is still one problem with this and that lies in the line of sight nature of the camera. What if someone walks in front of you, or a pet walks in front of the camera? With current consoles, that might interrupt your game a little, but using a camera as an input device, it could wind up interpreting that as input as well, thus possibly sending you to a crash and burn scenario.

Hence why I said TWO cameras.  The ability to resolve 3 dimensional space would allow the camera to identify that another item has entered presence and it would incorporate that into the game as well, albeit knocking your input out.  But even now, without cameras, when somebody walks in front of you while in the middle of something you usually do crash and burn ;)  With the Wii and shooting games, when somebody walks in front you do end up losing ability to point and after a few times, that person won't be walking in front of you anymore if they want to live.

  

Grey Acumen said:

On top of this, what if you are in a smaller room, or are up to close for the camera to be able to get your whole body, or everything it needs for the input? Even the wiimote only needs to be about 2 feet away from the screen, less if you use a shorter length lightbar. A camera could wind up useless in this situation, only able to get your face when you need it to be able to read your whole body.

 

 Um, Zoom and widescreen lens for the camera ought to take care of it.

  

Grey Acumen said:

Think about this scenario. A game is designed to translate your actual moves in reality, into the game. What if in the game you need to swing your arm down and to the left, but in reality, there's desk in the way. You slam your arm into the desk, hurting yoruself in real life, and because the desk was in the way, it stopped your swing in the game and you ended up not being able to block the blow that killed your character. Would that be a fun control style, or frustrating?

 

Actually, it already happens with the Wiimote -- smacking your remote down on the shelf next to you...it smarts, it really does.  I just become more aware of my surroundings so as not to do it again.

I'm not saying there won't be problems with the idea of a two camera system to immerse you into the game -- only that it will be the next real innovation.  It's kind of a nobrainer, actually, since it's the next logical step.  An enhancement over what the eyetoy could do.  Low light, lack of being the main input device (thus no third party support), lack of zoom/widescreen ability, and inability to really do much with the image other than take a picture and detect motion is what I think hampered the eyetoy from widespread adoption.   At least, those are the reason's I don't like mine.



Computers have been designed around the ability to operate it without moving (specifically designed for those with paralysis, who can use a computer with their minds).

In about two generations, I'd say... I think we may see the dawn of a new era of gaming.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

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Grey Acumen-
You are right, in that it would be dangerous to stand up and have your vision restricted... Maybe we could just play virtual reality sitting down... That would certainly be less dangerous. Or maybe our peripheral vision could be exposed, so we COULD look to the left or right and see reality. I don't think a company would release something that would be extremely dangerous to use. Look at Virtual Boy. It had a stand, so you HAD to sit down, pretty much...


WiteoutKing said:
Computers have been designed around the ability to operate it without moving (specifically designed for those with paralysis, who can use a computer with their minds).

In about two generations, I'd say... I think we may see the dawn of a new era of gaming.

And THAT, would be awesome.



Huge advances in AI and robotic technology. . . then the creation of a realistic virtual reality world called the Matrix. . . Talk about realistic gaming. . .

 



I'm guessing delivering nutritional content via the controller so the game player doesn't have to ever leave the console.  The could lace the stuff with some kind of herion or crack derivitives and bring new definition to the term "fanboy".  If you think they are rabid now... wait... maybe....  naw.  can't be. 



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

@ Grey Acumen 

Everyone else is going VR ftw! And I'm pointing out that one cannot gain acceptance because of the problem it inherently causes. It restricts vision, and requires an open area for you to move in for it to be a true VR experience

Some people would just use VR like some are using the Wii-mote, sitting in a lazy chair playing Wii sports. If you would play a racing game that would even be a natural position, IMO being able to move your head quickly to see who's driving next to you from an inside car perspective would be awesome. IMO future Gran Turismo and Motorstorm games support could boost such peripheral usage.

With regard to eye strain, there must be better alternative options. In the end it's just an impression intepreted
based on tje light caught by your eyes.
I imagine a good VR solution would trick your brain into believing there's far more depth to the artificial vision than there really is (for example through mirroring techniques). 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales