| MikeB said: @ Grey Acumen eal problems with these VR True innovators see solutions where others see problems. ![]() Bill Gates at one point couldn't imagine consumers needing more than 640k of PC memory. ![]() |
Everyone else is going VR ftw! And I'm pointing out that one cannot gain acceptance because of the problem it inherently causes. It restricts vision, and requires an open area for you to move in for it to be a true VR experience. On top of that immersion is acheived only on a single player scale, not for multiplayer, as a result, there are too many sacrifices for it to be viable.
The tactile feedback I pointed out, would need to use a rubber that would fit snugly to the shape of your hand, which would require some sort of flexible rubber, and possibly a vacume style seal like the suits in Neon Genesis Evangelion (except just for a glove) The issue there is creating a rubber that is flexible enough to fit comfortably, but durable enough to not degrade over 10 years. I just don't see this innovation being explored.
The Eyetoy, as I stated has the problem that it requires line of site, which introduces the problem of vision being blocked. Now it's entirely posible that a dual camera setup acheive some of the problem, but even then, there might be something that blocks both cameras. You can't have your input able to be cut off that way.
There are two steps to innovation and the first step is identifying problems, the other is finding the solutions. So far at least, I'm halfway there. So I'm only one step away from being an innovator. It's all part of the process, dude.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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