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Grey Acumen said:

There is still one problem with this and that lies in the line of sight nature of the camera. What if someone walks in front of you, or a pet walks in front of the camera? With current consoles, that might interrupt your game a little, but using a camera as an input device, it could wind up interpreting that as input as well, thus possibly sending you to a crash and burn scenario.

Hence why I said TWO cameras.  The ability to resolve 3 dimensional space would allow the camera to identify that another item has entered presence and it would incorporate that into the game as well, albeit knocking your input out.  But even now, without cameras, when somebody walks in front of you while in the middle of something you usually do crash and burn ;)  With the Wii and shooting games, when somebody walks in front you do end up losing ability to point and after a few times, that person won't be walking in front of you anymore if they want to live.

  

Grey Acumen said:

On top of this, what if you are in a smaller room, or are up to close for the camera to be able to get your whole body, or everything it needs for the input? Even the wiimote only needs to be about 2 feet away from the screen, less if you use a shorter length lightbar. A camera could wind up useless in this situation, only able to get your face when you need it to be able to read your whole body.

 

 Um, Zoom and widescreen lens for the camera ought to take care of it.

  

Grey Acumen said:

Think about this scenario. A game is designed to translate your actual moves in reality, into the game. What if in the game you need to swing your arm down and to the left, but in reality, there's desk in the way. You slam your arm into the desk, hurting yoruself in real life, and because the desk was in the way, it stopped your swing in the game and you ended up not being able to block the blow that killed your character. Would that be a fun control style, or frustrating?

 

Actually, it already happens with the Wiimote -- smacking your remote down on the shelf next to you...it smarts, it really does.  I just become more aware of my surroundings so as not to do it again.

I'm not saying there won't be problems with the idea of a two camera system to immerse you into the game -- only that it will be the next real innovation.  It's kind of a nobrainer, actually, since it's the next logical step.  An enhancement over what the eyetoy could do.  Low light, lack of being the main input device (thus no third party support), lack of zoom/widescreen ability, and inability to really do much with the image other than take a picture and detect motion is what I think hampered the eyetoy from widespread adoption.   At least, those are the reason's I don't like mine.