| nine0nine said: I dont think VR in its traditional visor concept will ever become a mainstream product, mainly because staring at an LCD an inch away from your eyes is incredibly bad for your eyes. Another point would be, would you actually want to be immersed in a believable gaming exvironment such as resident evil or doom? you hear stories of people getting a little too involved with conventional games, if gaming became so realistic it actually challenged reality, we could be in a very bad situation. Manhunt VR? no thanks! Maybe we wont see anything new for another decade, theres no reason to expect another big shift in the next generation if you look back at history, maybe the remote/nunchuck will just evolve the same way the joystick/joypad has. |
Firstly, I think the LCD would be designed to not strain your eyes or damage them (companies have learned from Virtual Boy, I hope).
Would I like to be immersed in horror scenarios? Heck yes! I'd love to virtually shoot zombies and whatnot, even if it is scary. Manhunt VR? No thanks, also, because I didn't like Manhunt 1.... But I think it can be an awesome experience.
And yeah you might be right, maybe it won't show up in 2011, but maybe 2016... Sometime before 2020 I hope! I'll be 35 by then :( ......
| sinha said: All of these products will be used by gamers in the real world, which Sony will re-label Home 2. The real world of Home 2 will be infinitely more realistic than the previous version of Home. Your avatar will not just look somewhat like you, it will BE you. Sony will open a real estate business, furniture stores, clothing stores, and hair salons, providing Home 2 users with thousands of customization options at reasonable prices. Rock Band 2 users will form real rock bands with real musical instruments, and a small minority will even achieve fame and fortune (achievements, Microsoft's one contribution to next-gen gaming), which means at least some of them will actually get laid unlike those who play the original version of Rock Band. |
LOL I can't wait for the future!
| Grey Acumen said: Okay, guys, can I point out a couple real problems with these VR and camera setups? Admitedly, some of these issues COULD be addressed, but we'll need a bunch of advancements before any of them become feasible, and a long time after that for it to push into the mass consumer appeal. |
Yeah, I agree with you on Feedback gloves... I just don't think there's enough cool things you can do with it that would make it worth all the development time and whatnot....
I also agree with you on cameras. There's way too much chance for interference unless you have a bluescreen and nobody else lives with you, lol....
But for VR helmets, I think alot of those issues could be addressed with a little innovative engineering...







