and Sony, Microsoft, and Nintendo are ALL responsible. Sorry for the hyperbole there, but I had been thinking about the current race, and just how crazy it all is compared to all the previous races, and the thought of "Where can we go from here?" continued to nag at the back of my mind.
Lets face it, the console race as we know it is gone, it's been totally turned upside down on its head and all those lovely little guidelines we used to have just aren't there anymore. No longer is this a race with a defined track, this is more like a scavenger hunt, and the first item we need to find is the list itself.
Up until now, it's always been easy to break groups apart. Nintendo has SNES, Sega had Genesis. Then it was PS, N64, Dreamcast. Last gen it was PS2, Gamecube, Xbox. Along with this, each iteration was an advancement in hardware, media type and perhaps in control layout. Made it simple and easy to follow.
Now lets take a look at this generation.
Nintendo introduces motion controls, only makes basic technological advancements.
Microsoft comes out with Core 360, the Premium 360 and then a year later came out with Elite 360
Sony comes out with 20GB PS3, 60GB PS3, and a few months later comes out with 80GB PS3
So now the question comes: Where do they go from here? Let's assume that Nintendo is coming out on top of the current race, so that we have a starting point to work from when setting the stage for the next race. By now I think most people have started to accept that even if not absolute, it is fairly certain that Nintendo isn't going to fade out.
Microsoft and Sony are facing very similar problems. They've already come out with THREE different consoles each by within about 6 months of the actual race. Think about that for a second. The whole point in having a console over a computer is that when you buy a console, you can count on the games being designed for it specifically over the next 5 years. Microsoft almost looks like they have plans for a 4th SKU, so at this point, what keeps them from continuing to release new SKUs every year or so? If this pattern continues at all, how will Sony or Microsoft be able to define the point at which they stop making SKUs for the current generation and actually design a completely new model for the next generation?
Both Sony and Microsoft will have pretty much hit the limits of what you can do graphically with their current systems. You can't go any higher that 1080p, and it'll probably stay that way for the next 10 years minimum, and the games themselves are already nearly at the point where the quality of graphics has more limits from the designers than the machine. Almost undeniably, they will need to incorporate motion/pointer sensing. The problem inherent with this is two part. How will they do this and when?
Will they incorporate motion/pointer sensing 5 years from now, or will they jump the gun and do it in just 1 or 2? Will they release a new console for it, or just a new controller? Will they be able to bring enough attention to get support from developers and consumers, or will the hype and popularity of the Wii be too much to compete against? How will they keep non motion sensing games playable? Will the controller be held in a single hand, or two?
On Nintendo's side, they've pretty much stated that they won't bring out another console until it become necessary. If the Wii remains strong, that could be 6 or 7 or 8 years down the road. I know graphics don't MAKE a good game, but they can make a good game BETTER. But when will the time come when Nintendo feels that graphics are cost effective enough to pursue, and how will they convince the consumer that the graphics will be worth it after they've spent the last 5 - 8 years showing that the graphics aren't that important?
Nintendo possibly has the best opportunity of the three to tighten their deathgrip on the gaming industry. In this generation they did little on the graphical spectrum and focused on the controls. 5 or 6 or 8 years down the road, there will undoubtedly be new advancements made in technology. The Bluray vs HDDVD format will likely be decided, and higher quality graphics will become cheaper and easier to take advantage of. Because of this, Nintendo will be able to take on the technology at a low price, and still show huge improvement over their current capabilities.
Nintendo also has the advantage of backwards compatibility. Their current popularity is bringing them in a huge number of titles that support motion sensing already. Sony and Microsoft may bring out their own motion/pointer sensing controls but they won't have a backlog of games that are already compatible with them.
On top of this, Sony and Microsoft will be hard pressed to show noticeable graphical improvement over their previous generation, and since Nintendo already innovated the motion sensing controller, Sony and Microsoft can only be seen as playing catchup in that area. Nintendo on the other hand can ride their previous innovation and then say "Hey, we know you all love our games, but we're coming out with a new console, and just look at how much better are graphics are NOW than they were BEFORE" Because the Wii doesn't focus on graphics, it will become possible for Nintendo to make a VISIBLE leap in graphical quality right from the start.
However, this all becomes a moot point if Nintendo doesn't take advantage of it. If the Wii's popularity becomes too strong, Nintendo could decide to sit on what they've got, rather than risk rocking the boat by coming out with a new console. Alternately, or additionally, they could simply grow arrogant and start pointing to the sales numbers to indicate that graphics aren't important at all, and so they shouldn't even bother pursuing better graphics and heavier hardware.
I'm sure there will be SOME sort of technological breakthrough that will change the way we play or experience games, but as things stand we're definitely reaching the limits of what can be done to IMPROVE games without becoming overly complicated.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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