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Forums - Nintendo - Reggie: Third parties don't "get" the Wii, more

bdbdbd said:
@Esa-Petteri: Actually it's you who's running the shovelware argument. The devs have said that the ballpark is around 2-4 times the cost. You are saying it's because they have put out shovelware on Wii, which is cheaper.
Now, since the developers you pointed out, have been successfully putting out shovelware on all three consoles, the shovelware is included in their ballpark figure on all three consoles.

Ok, you ask for examples about essentially the same game for all platforms, i give you one and you don't care?
The game have cost propably the same for all three platforms, with additional cost for XBLA and PSN, for it required to be in HD...

I'm just saying that if someone is talking about averages, the quantity of shovelware matters. As you propably know, wii has the most shovelware.

Is Megaman really in HD? :) If not, why would there be added costs?



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The Ghost of RubangB said:

So your entire argument is based on a hypothetical scenario in which somebody makes an SD game on an HD console?  HD graphics alone more than double the costs of an SD game.  Do you know any SD games on HD consoles?  If so, compare their costs to a Wii game.  Also, compare their sales.

 

I am not going to go through every game, but there are many examples where a game does not actually render at hd-resolutions. Halo 3 renders at 640p, which is not a hd-resolution. It cost something like 30 million $ to develop.

It has sold more than SMG!

 

Blah, you are boring.

 



@Esa-Petteri: MKWii has sold more than Halo 3, and costed way less to develop.
Your point is?



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bdbdbd said:

Btw, which version of Megaman 9 do you think was the cheapest to make, WW, PSN or XBLA version?

 

I just wanted to step in and answer this one.

It was the XBLA version. ;)

 



@noname2000

Your chart says that an "actual AAA-title" costs 17-20 million to make and that the team size is 120. It does not say that those costs are cumulative. You propably have the article for that, so please show it. :) Oh, do you think that wii dev costs are the same as GC?

When you are talking about averages, the quantity of shovelware matters. Clearly THQ makes a lot of shovelware on wii, so it is cheaper to develop on average for wii.

Oh, you meant crappy games! Crappy game =/= shovelware. What was your point again?

THQ/Midway has made a lot of shovelware on wi, and some shovelware and some crappy games on Ps3/360. Obviously they say it is cheaper to develop for wii, since it can actually move that shovelware.

Don't forget, crappy game is just an opinion...

 

And in case you forgot, you were the one who used top 20 to represent all the developers. "most developers are bleeding money". Yet now you say it is just top 20.

Also, when I mentioned that the games like NMH,Boom Blox and little king's story would not cost any more to make for Ps3/360 than for wii your link about "mushroom men" did not have anything to do with those games. If you want to argue about the word "like" and include one random game from random developers to this:

Do you really think that "mushroom men" would cost any more $ to develop for ps3/360 as it is? What I meant was that it would not cost anything more to make a game of the same quality as NMH etc for 360. If it was graphically the same, how would it cost more to make?



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Shenmue cost $70 million to make just FYI. Adjusted for inflation this would dwarf even the biggest budget HD games.

In comparison, Gears of War cost only $10 million to make, and at the time, it was the best looking game EVER by a wide margin.

Just sayin'....



@trestres

 

Did you even take a look for what I was replying?

 

 

 



Esa-Petteri said:
The Ghost of RubangB said:

So your entire argument is based on a hypothetical scenario in which somebody makes an SD game on an HD console?  HD graphics alone more than double the costs of an SD game.  Do you know any SD games on HD consoles?  If so, compare their costs to a Wii game.  Also, compare their sales.

 

I am not going to go through every game, but there are many examples where a game does not actually render at hd-resolutions. Halo 3 renders at 640p, which is not a hd-resolution. It cost something like 30 million $ to develop.

It has sold more than SMG!

 

Blah, you are boring.

 

The highest the Wii renders games at is 480p.  Halo 3 cost twice as much to develop as Super Mario Galaxy, but only sold 1 million more (8 million compared to 7 million).  But here's the catch: they had a $40 million advertising campaign.  It takes a $30 million game and a $40 million advertising campaign to barely beat a $16 million game on the Wii.  When every AAA HD game sells like Halo 3, then HD consoles will be profitable for more than 3 or 4 companies.  The rest of the companies will stick to the Wii development that they can afford.

 



@ Esa-Petteri

Three things for your consideration:

1) I don't have any facts or figures in front of me, but it seems like whenever we've had reference to anything a developer has said, they've said that it's cheaper to develop for Wii than PS3/360 -- aren't they the ones that would know?

Does anyone have any quote, etc., from any developer that suggests that development costs are similar for Wii and the HD consoles?

2) I know that your point, in part, has been riffing off of the idea of an "average" game. That Wii games, "on average," cost less than HD games because the average takes into account the development costs of shovelware, and the Wii has a higher percentage of shovelware. I get what you're saying.

However, I think that you're mistaking the sense of the word "average" in that context. I think that, when someone says that Wii games are cheaper to develop on average than HD games, they're not referring to an actual statistical study of games developed (which would require access to information which, if it were available, we wouldn't be having this argument at all). Instead, they're referring to hypothetical games of equivalent quality. That is, shovelware vs. shovelware; average vs. average; AAA vs. AAA.

Now, a big difference between a AAA game on an HD system versus one on the Wii is: the HD game would have HD graphics, whereas the Wii game would not. And I think that this difference would require a greater investment of resources, especially programmer-hours, which would bloat the overall cost.

3) Another one of your arguments, I believe, comes down to an idea that... if we could take an HD game -- "as is" -- and "port" it to the Wii, it would cost much more money to develop, because of the intensive programming required to use the Wii architecture to its capacity (eventually hitting the limit of "impossible" regardless of expenditure). At the same time, if you took a Wii game, and did not increase its graphics to meet the HD standard, and put it on the 360, the cost to do so would be similar-to-less (less because the 360 is apparently more forgiving of bad code, though that idea baffles me).

Another simple way to look at this is: suppose we decided to put Pong, without any alteration, etc., on all three consoles; would it cost more to program Pong on PS3 than on Wii? I think probably not, and that's my concession of your point, as such.

However, no one's looking to release Pong. I think that the reason why there's discussion at all about these "average" costs, either here or by developers, is because companies are interested in producing games and selling them. This is an academic question for us, but for a small third party, it's an important and highly-practical one. The question is: where do I stand the best chance of making profit?

To answer that, a third party would have to try to determine which platform would involve the highest investment/overhead... and then weigh that against likely returns. Even if a third-party decided that something could be a million seller many times over on an HD system, they might not be able to take that substantial risk if the cost of entry were too high. And, to cap this argument, I think that the consensus is that the cost of entry on HD systems is substantially higher than on the Wii. Not because companies produce shovelware -- I also mean that the cost of entry for producing a crappy game on the PS3 would be higher than the cost of entry for producing a crappy game on the Wii. In fact, I believe that this is one of the prime reasons that the Wii has so much shovelware on it in the first place!

To compete in the HD marketplace -- which is the other half to the profit question -- a game probably has to be in high-def, etc., and the costs of developing such likely push the costs of HD games over-and-above the costs of Wii games. It isn't about quality, per se: if a company produced an 8-bit game, today, it could still be high-quality, and hell, it could still be AAA (imagine if the original LoZ were produced today, or Tetris... or, possibly we could just look at Mega Man 9). It could certainly be better than Lair. But it would be several orders cheaper than the cheapest HD game, because regardless of the quality of the final product, the required resources will always be mugh higher.

What do you think?



The Ghost of RubangB said:
Esa-Petteri said:
The Ghost of RubangB said:

So your entire argument is based on a hypothetical scenario in which somebody makes an SD game on an HD console?  HD graphics alone more than double the costs of an SD game.  Do you know any SD games on HD consoles?  If so, compare their costs to a Wii game.  Also, compare their sales.

 

I am not going to go through every game, but there are many examples where a game does not actually render at hd-resolutions. Halo 3 renders at 640p, which is not a hd-resolution. It cost something like 30 million $ to develop.

It has sold more than SMG!

 

Blah, you are boring.

 

The highest the Wii renders games at is 480p.  Halo 3 cost twice as much to develop as Super Mario Galaxy, but only sold 1 million more (8 million compared to 7 million).  But here's the catch: they had a $40 million advertising campaign.  It takes a $30 million game and a $40 million advertising campaign to barely beat a $16 million game on the Wii.  When every AAA HD game sells like Halo 3, then HD consoles will be profitable for more than 3 or 4 companies.  The rest of the companies will stick to the Wii development that they can afford.

 

Like they are sticking with wii development now? Funny, I haven't seen any other than nintendo-fans complaining about third parties... But hey, whatever. ;)

Of course smg did not have any advertisement, at all. No way. Just out of curiosity, where did you get that 40 million advertisement costs?