Esa-Petteri said:
I am not going to go through every game, but there are many examples where a game does not actually render at hd-resolutions. Halo 3 renders at 640p, which is not a hd-resolution. It cost something like 30 million $ to develop. It has sold more than SMG!
Blah, you are boring.
|
The highest the Wii renders games at is 480p. Halo 3 cost twice as much to develop as Super Mario Galaxy, but only sold 1 million more (8 million compared to 7 million). But here's the catch: they had a $40 million advertising campaign. It takes a $30 million game and a $40 million advertising campaign to barely beat a $16 million game on the Wii. When every AAA HD game sells like Halo 3, then HD consoles will be profitable for more than 3 or 4 companies. The rest of the companies will stick to the Wii development that they can afford.












