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Forums - Gaming - Mainstream the Death of Hollywood and Videogames

As i sit here awaiting the next movie in the Kubrick movie season on tv, i am convinced that as games have become mainstream, pop culture for the masses any semblance of individuality or artistic merit has dissapeared, but only temporarily. BTW i mean artistry that really says something, games do have this potential but it is only now being slowly appreciated.

I also believe just as the film industry has moved in decade waves between credibility and formula, so to will the gaming industry. Sequels, and now that i think about it post 70's Dirty Harry violence, should be evidence of what most of the game industry is about currently. I can smell the napalm if you know what i mean.

Its not just a game because a movie is not a just a movie.

I dont know if the sims, wii fit, MGS4 or whatever is the next step in an interactive, multilayered and creative meaning through art in life but i think its possible.

Interested in hearing the opinions of people who believe i am wrong, whether that be because of film comparables or perhaps because LBP and BK3 suit your modern definition of art in games.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Not quite sure what you're after, but it's definately the "mainstream", that is "destroying" the industries. It's the bad businessmodels that is doing it.
What both industries have in common, is wasting too much money into single projects and trying to expand the audience to offset the increasing costs by "gimping" their products to be easier to chew for people outside the target audience, while keeping the barrier of entry too high for the people that didn't already like the type of product.

As you mentioned the Kubric movies, they are considered as art, because they are made for their audience, without trying to tap into other audiences.
No matter whether you like a certain movie/game, you still more gladly watch a movie/play a game that honestly is what it is, than something that isn't what it tries to be.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Personally, I'm hugely disappointed with the formulaic nature of video games right now. Sure, I enjoyed GTA: San Andreas and Guitar Hero as much as the next guy but the rate at which uninspired sequels are rolling out is staggering. Without flashes of brilliance like LittleBigPlanet and Patapon I wouldn't be bothered with current generation gaming.