| De85 said:
I don't know about the rest of you, but the control scheme rates pretty low on my list of "things it is important for a game to get right." Story, environment, and gameplay elements such as difficulty curve and pacing are all much, much more important. I'm not saying those things will suck in the conduit, but when the controls are "half the appeal" then it just seems like you're lowering your standards. |
Ludologists love controls and gameplay, anything directly interacting with the game. Narratologists (as yourself) care more about passive elements such as pretty graphics and good stories.
Nobody is lowering their standards by preferring interaction over ornamentation.
That said, a game can't exist on control alone, or else we wouldn't need anything besides MoH:2.








