lol @ Ferrari
do they think damage in GT5 will damage their real life sales?
gtfo
''Hadouken!''
lol @ Ferrari
do they think damage in GT5 will damage their real life sales?
gtfo
''Hadouken!''
| KylieDog said: I see, because when I buy a new game I actually expect...a new game, and not a patch, it makes me a moron. Whatever, I'll be the one spending money on something else for a -real- new game. GT fans must have the memory of a goldfish. If the only way they can enjoy essentially playing the same game that was released in 1998. By the way, new modes of play = new content, not a gimmick. If people played GT for racing and gameplay, they'd stick to arcade mode. The real content of GT is the single player with racing for cash to buy and customise new cars. It has long since become stale. It should long ago have got new modes that differ from 'Finish 1st' or 'Finish in this time'. Especially when old courses from older game keep getting reused for a lot of them. |
If that's the case you must have the intellegence of a toddler since you can't understand the point of playing a racing sim to being with....
(wait for it.....)
....To RACE! Gosh, I hope i didn't just make your head explode! And yes, if all the cars were unlocked along with the tracks from the outright then every WOULD stick to arcade mode. The entire point of GT is to race your car under the perception that it's just like or as close as to "real life" as possible, the only way to experience most those cars are to unlock them by.... (wait for it again....)
...RACING. ZOMG!!!11
I personally think it's pathetic that you base on value of GT solely on HOW to unlock new cars rather than racing with them. If you want gimmicks and new modes rather than racing, play juiced.
Regardless, please go into more detail of what "new modes" you would like added to GT that would not make it seem like a gimmick. You seem to have all the ideas. Maybe PD should hire you instead of focusing on the actual racing aspects of GT and use w/e you have in mind instead.
I really don't know about you but when I buy a GT game, it's pretty much unlock all the cars, play with friends and marvel at the graphics. This is because we actually enjoy racing where as you seem to make it out as a chore.
KylieDog said:
How ironic you question my intelligence when you cannot even fathom that there can be more ways to race than the limited option of what GT provides.
...and as close to real life as possible? I can ram a car into a wall full speed and just bounce the car off it and keep going. Anyone who thinks GT is realistic is delusional. |
Funny how you keep talking about ways that the franchise can improve without stating one. Tell me, how else can you race in race game? by not racing? by shooting each other with guns? by using boats?lol. you're full of shit and you can't back up your argument, admit it. The point of a racing sim is to get from point A to point B using cars that are close to their real life counterparts while against time or other racers. Having different modes other than online is not going to change the genre or the appeal of it, genius.
As for the full speed into wall comment. Look, the only software that allows the "player" to actually die from crashing into a wall with fullspeed are educational sims that are used in training/collage centers. Regardless, only a 5 year old would ram into the wall in a racing sim and use that as a excuse for touting it as "unrealistic". Are you that 5 year old that spends time ramming into the walls? maybe, since you sure as hell don't play the game to.... to... um.. what's that word I'm looking for?... oh yeah, RACE.
And about the whole delusional comment... I guess the professional drifters that I met at dragon's tail racing in NC were lying when they said "we use GT5P with a modded wheel controller to train for some events because it has the most accurate car performance to date"... uh you know what? forget it, I doubt you have never been to a racing event to get any opinions from real racers or enthusiast. Because of this, I'm not even going to get into with you.
You must be the only person that plays racing sims for anything other than racing. For that, your opinion is null. Now go away so I can play Madden for the awesome story lines, that's right, I play madden for the story line rather than playing it for the football gameplay /sarcasm.
bbsin said:
Funny how you keep talking about ways that the franchise can improve without stating one. Tell me, how else can you race in race game? by not racing? by shooting each other with guns? by using boats?lol. you're full of shit and you can't back up your argument, admit it. The point of a racing sim is to get from point A to point B using cars that are close to their real life counterparts while against time or other racers. Having different modes other than online is not going to change the genre or the appeal of it, genius. As for the full speed into wall comment. Look, the only software that allows the "player" to actually die from crashing into a wall with fullspeed are educational sims that are used in training/collage centers. Regardless, only a 5 year old would ram into the wall in a racing sim and use that as a excuse for touting it as "unrealistic". Are you that 5 year old that spends time ramming into the walls? maybe, since you sure as hell don't play the game to.... to... um.. what's that word I'm looking for?... oh yeah, RACE. And about the whole delusional comment... I guess the professional drifters that I met at dragon's tail racing in NC were lying when they said "we use GT5P with a modded wheel controller to train for some events because it has the most accurate car performance to date"... uh you know what? forget it, I doubt you have never been to a racing event to get any opinions from real racers or enthusiast. Because of this, I'm not even going to get into with you. You must be the only person that plays racing sims for anything other than racing. For that, your opinion is null. Now go away so I can play Madden for the awesome story lines, that's right, I play madden for the story line rather than playing it for the football gameplay /sarcasm. |
Game over Kylie. You got owned.
If you don't like racing, then why are you playing a game based purely on the racing? Gran Turismo is a game for fans of racing, not people who like games like "San Francisco Rush". Some people love the realism factor. It's actually like you are driving a car (Most people will never get a chance to drive).
It's not a gimmick game where you collect secret gems or drive off of the skyscraper and try to land on another building. Mitsubishi tested a lot of their cars using Gran Turismo 5 as a guide, because it's so realistic.
GT 5 is still 18 months away from being released a lot of time to get the game up to top quality before it is released on PS3 in 2010.
TheBigFatJ said:
I don't know, GT 5 prologue was terrible and wasn't a racing game at all -- it was all about bumping your way around a track. That's how you got the fastest times. Forza games are racing sims. GT games lean a lot more toward arcade racing. This isn't really a debatable point. It's just a fact.
|
You are basically saying you can't drive.
GodofWine said:
(Sarcasm) Didn't you mean soccer?? (Crazy europeans |
We call it football here ;)
@ot. Old news and not news at all... it's not that big of a problem.
| markers said: to convince ferrai all you gotta do is buy a ferrai rig it to some remote controls and crash the bitch right in front of their CEO and show tell them "if it can happen in real life it damn sure is gonna happen in our game, so sign the fudging papers" easy as that |
step on a can recently? That's not to far from what they look like when they crash haha... no really though if you search on youtube you can see an Enzo crash...
KylieDog said:
Your stupid comments about guns and boats show just how hollow you know your reasoning is. Can't defend your point? Make stupid comments and try to pin them on the person destroying your weak argument. How predictable.
If they really wanted a 'real driving sim' they could add challenges like not touching other cars (oh looks there is your example you wanted), but is isn't realistic so that won't happen. Give a need for a minimum speed, or an average speed, you know, anything to differ from just 'get from A to B'. There are plenty of addiotnal modes to racing that can add to the same ones used since 1998. To deny otherwise makes you a fool.
If you know what you are doing some tracks have great corners where you keep a higher speed using the wall as a 'bouncer' and bounce away from it in another direction, the same for cars, drive into them on the side that is facing inwards of a turn and you slow them down greatly while using them to 'bounce' out of the turn at a higher speed. Yeah, so realistic. |
on the brighter side, they are introducing a penalty system for wall riding and shunting other cars around, so this one might be more enjoyable for you and people who feel the way you do - and there ARE people out there who feel exactly the way you do, there is no point in anyone trying to tell you otherwise.
Perhaps this one might go some way to restoring your faith in the series

Proud Sony Rear Admiral
KylieDog said:
Your stupid comments about guns and boats show just how hollow you know your reasoning is. Can't defend your point? Make stupid comments and try to pin them on the person destroying your weak argument. How predictable. If they really wanted a 'real driving sim' they could add challenges like not touching other cars (oh looks there is your example you wanted), but is isn't realistic so that won't happen. Give a need for a minimum speed, or an average speed, you know, anything to differ from just 'get from A to B'. There are plenty of addiotnal modes to racing that can add to the same ones used since 1998. To deny otherwise makes you a fool.
You can't be serious.... Your examples are as stupid as your initial arguments. Your cred is getting smaller and smaller as your posts rack up. Not touching other cars? WTF is the point of that? Are you saying that cars don't touch in real races? are you saying that the game would be better if cars didn't touch? Instead of adding a stupid forced "challenge" like "Don't touch another car" Hows about improve the A.I, add more tracks and cars instead. Oh wait, that's what they've been doing all along. Your example is the very gimmick that I was talking about, genius. PD would be in essence adding a stupid mode, that no one would want, rather than spending time doing important things like implementing damage (which will get rid of the bumper car problem) or improving AI (which is not nearly as good as it can be). You're asking for a change just to force things to be different, this is the very proof that you don't play GT to race. This example of yours is equivalent to devs pulling gimmick mode out of their asses to try to shake things up for no reason... oh wait, that's what you're asking for ain't it? If you want fuged up challenge modes, stick with NFS, juiced and Burnout. Also, go into more detail with the minimum speed, average speed idea. It's so vague that I'm not even going to bother with it until you reply. Go ahead, I'll give a fair trial and hear this idea out. If you know what you are doing some tracks have great corners where you keep a higher speed using the wall as a 'bouncer' and bounce away from it in another direction, the same for cars, drive into them on the side that is facing inwards of a turn and you slow them down greatly while using them to 'bounce' out of the turn at a higher speed. Yeah, so realistic. The people I play with don't bounce off walls or cars to win races and TBH, this is the exact reason why I'd demand PD to add a damage system if they ever plan to compete with other racing sims. Other than that, it's really not PD's or anyone elses fault that you (and alot of people online) play the game like a moron. Regardless, the detail and performance of the cars are far beyond any other sim in the market, so yes, it is the most realistic game.... unless you're one of those idiots that intend to spend their time crashing into walls and cars while trying to break the game. But hey, I'd do the same if I played or racing sim for any other reason than to race. |
Think back to your original argument. On one end, you're asking for a different "new" game or something that is not "patchable". Now, you're defending your argument by adding special challenge modes to the equation, which still would have zero or a VERY minimal effect on the core gameplay (which is racing). Seriously, think about it. Additional modes are things that are easily patched and thrown in. 99.9% of the time they are gimmicks. In my second response to you, I told you that even with damage added or your extra modes, the game would still "be the same" based only on your opinion.
So it pretty much boils down to you claiming that GT has been the same game since GT1 (AKA "the differences are just patches"), and you claiming that extra challenge modes (which are things that can be easily patched in) are exactly what it takes to make things "different" from now on... All that, while knowing GT is a racing sim, that focuses mainly on racing and detail of cars....
I only have one more question for you. Do you realize how weak your argument is?
The foundation of your argument already crumbled when you forgot the entire point of playing a racing sim.
If you're going to reply, don't forget about the underlined text.