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Forums - Gaming Discussion - First AAA JRPG of this generation?

Rei said:
Riachu said:
Ajax said:

Famitsu has rated The Last Remnant with a 38/40 score. But Famitsu seems to rate almost every Square Enix rpg very high.

You're joking, right? OXM gives the game a 7/10 yet TLR gets the best scores of any 360 JRPG in Famitsu. Famitsu better be giving SOTLH atleast a 36/40 if TLR gets a 38/40. BTW, I read somewhere that Famitsu actually gave TLR a 34/40.

 

 

Since when OXM is a reliable source for jRPG reviews?

Famitsu ain't exactly reliable either. They gave Haze a 34/40. I just find it jarring that JRPGs are giving better scores in Japanese publications then in Western publications.

 

EDIT:I am expecting TLR to be mediocre at best like SaGa Teams other games compared to Persona 4.  But the quality could still suprise me.

 



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"Famitsu ain't exactly reliable either. They gave Haze a 34/40. I just find it jarring that JRPGs are giving better scores in Japanese publications then in Western publications."

That's because the Japanese people are smart enough to give thought provoking, high qualityJapanese games the scores they deserve. Whereas in the West, dumb Western game critics love to give high scores to dumb Western shooters.



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

Paul_Warren said:
"Famitsu ain't exactly reliable either. They gave Haze a 34/40. I just find it jarring that JRPGs are giving better scores in Japanese publications then in Western publications."

That's because the Japanese people are smart enough to give thought provoking, high qualityJapanese games the scores they deserve. Whereas in the West, dumb Western game critics love to give high scores to dumb Western shooters.

Western critics aren't afraid to give thought provoking games high scores.  Look at BioShock, Shadow of the Colossus and ICO, those are considered to be some of the most thought provoking games ever created,

 



nazanips said,

"On the flip side: FFXII was freaking awful.  For all Mass Effect's faults it was still a good (but not great) game underneath.  FFXII was a melee button-mashing, cliched-story, horrendous characters, autopilot combat, broken mess of a game.  It was nearly flawless on a technical level, but did almost nothing else right."

 

Wrong on all accounts. Final Fantasy XII received a 10 from Play Magazine and a 9.5 from IGN. It also won IGN's Playstation II Game of the Year Award for 2006.

http://bestof.ign.com/2006/ps2/39.html
http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=407


Play had this to say about Mass Effect:

"Ten gamer score points are awarded when Commander Shepard finally takes, to put it mildly, the skin boat to tuna town. It’s an achievement, all right, to attract a woman to his cabin for loving, but not much of one. At one point, the role-playing game Mass Effect makes it so overt that Shepard actually has to choose between potential love interests: the alien Liara, whose race incorporates both male and female characteristics; or the hard-fighting human Ashley Williams.

This should be epic stuff. The space-based Mass Effect is mature enough to show, at least partially, characters progressing toward the physical act of fornication. Yet it’s not emotionally developed enough that players will care about, or be moved by, any of it. Shepard’s ultimate choice, the progression of his relationships, and the very explicit love scene itself all come with almost zero emotional resonance. It’s all just a series of dialogue choices leading up to partial nudity.

Mass Effect spans some 30-35 hours of gameplay. It offers up situations where game characters can, and will, be killed off in the course of space battles. This is important, Mass Effect screams. The galaxy is at stake. People are going to die.

Ultimately, though, it doesn’t matter. The impact is missing because the characters are, for the most part, zeroes. They have all the charm and depth of an ATM card."

http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=693



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

@Riachu,

What country did two of the three games you mention come from?



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

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naznatips said:
Impulsivity said:
naznatips said:
Impulsivity said:
Seriously? How can you not like Jade Empire or the original KOTOR? (NOT KOTOR 2, that was Obsidians fault)

More recently Mass Effect is without a doubt the best RPG on the market from the last 3 years. I don't know...everything about their games is more or less spot on, I can't think of a bad game they've made offhand. There aren't many companies I can say that about (maybe Naughty Dog).

 

KOTOR was awesome.  It's also 5 and a half years old, and they haven't made a great game since then.  Mass Effect is a mess.  There's a good game in there, but it's as repetitive and simplistic as any JRPG, and from a technical perspective one of the worst designed high-budget games this generation. It's just not criticized for it due to our current review system loving muscly space marines and guns and things that go boom.  Not to mention sex.

 

  So it is possible to have sex with one of the other characters if you develop a relationship just before the end of the game...is that unrealistic given the way human relationships work?  Do you expect that characters who have been through months of very stressful situations would not develop some kind of bond and maybe even, yes, a physical relationship?  It isn't just WRPGs that feature this, if you remember Xenogears the two main characters had sex in that as well just before the end.  These games are not pokemon, they aren't designed for the 5-10 year old market.

 

   As to the muscly space marines thing, that isn't at all the point of mass effect.  It was a very interesting and yes, deep and involved, story.  Just because it took place in the future as opposed to a dream world of magic does not mean that the issues it addressed from abuse of power to corruption in government to the potential dangers of complex self conscious AI were not well addressed and engaging.  

 

   Again I go back to choice as the engine of WRPG superiority.  In Mass Effect you could approach problems in very different ways.  In the end of the game you can make decisions (which I won't spoil) which can lead to a continuation of an intergalactic republic or a human led totalitarian dictatorship.  All through the game you can approach questions in interesting and diverse ways, even questions without a clear answer.  If the last surviving Queen of a formerly hostile alien race promises to live in harmony with the rest of the galaxy do you let her live or do you finish the genocide of her species?  Do you turn in a dissident on a corrupt planet to its ruling dictator or do you help him find evidence sufficient to bring that corrupt leader down?  There are just great questions and situations in the game that are more complex then anything I've seen in JRPGs recently.  There are great shades of grey much like in real life, while almost all JRPGs still deal primarily in black and white and never really give the player any choices other then what gear to equip or what spell to learn.

 

Relationship? That's the funniest thing I've seen all day.  If you think that's anything like a real relationship you need to get out more.  My god unless you call her a whore and beat her (metaphorically speaking of course) she falls in your damn lap (not metaphorically speaking). 

Same with the interesting and deep story.  Read a book man.  The story was a freaking evil alien invasion.  As far as choice goes, the game's choices are pitch black and pure white with the slight exception of the choice at the end of the game, and even then because of Bioware's infinite wisdom in putting the "good" option at the top and the "evil" option at the bottom it's easy to figure out what they want you to do. 

For the record, Fable 2 was much better about the choice thing. At least the last choice in it actually had some real difficulty.  Not because it was hard to see what the morally perfect thing to do was, but because you would have to make a genuine sacrifice to do it.

 

Nanza there is so many thing wrong with your post I don't know where to begin. First of all the "sex" in Mass Effect maybe 3 minutes of game time for both scenes combined. In both cases it's optional. Sex is a selling point in the Witcher not Mass Effect. Not a knock on the Witcher, just being real about the situation. Also of course a relationship in a 20 to 30 hour game isn't going to approach the actual thing. That said, in the Witcher you pretty much nail anything with long hair and legs. In Mass Effect, two characters that have been darting across the galaxy for months have the option of "hooking up" right before they think that they could die along with the rest of organic life.

Evil alien invasion? Did you play the game or did you watch the Fox News impression of it because evil alien invasion isn't the story. Maybe my copy was defective. I thought sentient machines were cyclically wiping out advance organic life. As for the choices, they are more limited than they appear but black,white, and grey would be a more accurate assessment of the situation. Not only that Mass Effect doesn't have an "evil" option. You are the hero regardless. How you get from point A to B is up to you. You can be dipolmatic or aggressive.

The only thing I agree with you on is the fact that the technical problems with the game were inexcusable. I have to wonder how much MS pushing for a holiday release had to do with it. That said, it doesn't change the fact that the bugs should been ironed out before release. The PC version is what the console version should have been.



Paul_Warren said:
@Riachu,

What country did two of the three games you mention come from?

SotC and ICO were both developed in Japan but that only proves my point that critics will praised thought provoking games no matter what country they can from as long as they feel those said games derserve the praise.

 



Final Fantasy XIII will be the first AAA console RPG of this generation.
THIS.



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far

White knight Chronicles



 

mM
Paul_Warren said:

nazanips said,

"On the flip side: FFXII was freaking awful.  For all Mass Effect's faults it was still a good (but not great) game underneath.  FFXII was a melee button-mashing, cliched-story, horrendous characters, autopilot combat, broken mess of a game.  It was nearly flawless on a technical level, but did almost nothing else right."

 

Wrong on all accounts. Final Fantasy XII received a 10 from Play Magazine and a 9.5 from IGN. It also won IGN's Playstation II Game of the Year Award for 2006.

http://bestof.ign.com/2006/ps2/39.html
http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=407


Play had this to say about Mass Effect:

"Ten gamer score points are awarded when Commander Shepard finally takes, to put it mildly, the skin boat to tuna town. It’s an achievement, all right, to attract a woman to his cabin for loving, but not much of one. At one point, the role-playing game Mass Effect makes it so overt that Shepard actually has to choose between potential love interests: the alien Liara, whose race incorporates both male and female characteristics; or the hard-fighting human Ashley Williams.

This should be epic stuff. The space-based Mass Effect is mature enough to show, at least partially, characters progressing toward the physical act of fornication. Yet it’s not emotionally developed enough that players will care about, or be moved by, any of it. Shepard’s ultimate choice, the progression of his relationships, and the very explicit love scene itself all come with almost zero emotional resonance. It’s all just a series of dialogue choices leading up to partial nudity.

Mass Effect spans some 30-35 hours of gameplay. It offers up situations where game characters can, and will, be killed off in the course of space battles. This is important, Mass Effect screams. The galaxy is at stake. People are going to die.

Ultimately, though, it doesn’t matter. The impact is missing because the characters are, for the most part, zeroes. They have all the charm and depth of an ATM card."

http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=693

 

I'm glad your entire enjoyment of games is based on what other people think about them.  There are those of us though who form opinions separate from those of reviewers, and in mine FFXII was awful.  Not even a debate for me.  I would not replay that game if you paid me.  I would actually rather go to work than play FFXII, and that goes double for Oblivion.

@Darc Requiem

Excuse me, an evil alien machine invasion.  My fault.  There was nothing deep about it.  It was laughably simplistic.  Although nothing made me laugh as hard as the romance. The worst cheesiest dialog to grace a video game in years.  If Mass Effect were a movie, it would be lucky to be considered a B-Movie.  It's a mess in story, character development, and design (my god how many times can you remake the same fucking planet with a different texture paint?  Try not making your game in a map editor).  Playing WoW by yourself is better than Mass Effect.  At least it has variety of design.