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Forums - Gaming - How'd You Like Your Game Ending to Be DLC?

twesterm said:
And just to be clear:

I think giving free codes for free downloadable stuff that would otherwise cost money is a great idea. I liked the idea that with the purchase of a new Gears 2 you get free maps, a fancy gun, and a free theme. That's cool and a nice incentive to buy a new copy. I would even say it would be cool to give away more important *bonus* stuff for free with the purchase of a new copy.

It just isn't cool to make people pay extra for content that is required to finish the game.

I think that this method would be optimal

That said, I think it is ridiculous that they are selling DLC (multiplayer maps and a whole gun) as soon as the game is released.. why isn't it packaged with the game? (This goes for all DLC that is available at launch)

 



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This gamer won't buy any of Epic's Mike Capps' games then. How are some people who work in the game industry so out of touch with their consumer base?

Also, screw DLC (the kind that is released as the game itself launches).  I have no patience or sympathy for devs who decide they want to make easy money by taking advantage of their fans.



Yeah, it's a great idea. Let's have people with no internet play a game, only to find they can't finish it because they have to download the ending! It's just like singles; pay to hear one song on an album (and maybe a few crappy live performances of old songs).

If this ever happened we'd be seeing a lot more games being illegaly downloaded.



KylieDog said:
I'm all for this.


For single player games, you need pay to complete them, online games should require a fee to access the online.


Sorry but so many people in this thread really fail to grasp just how badly the second hand market is killing developers.


Get this: The more copies of a game that are sold new, the cheaper games can become.


...and please so be so short sighted to say "They should lower the price first then and I'd buy them new". The second hand market would just undercut the new lower price and the situation doesn't change at all.


The second market has boomed in the last few years, incredibly, and its got to the point its becoming a real issue for devs/publishers loosing money.


A harsh fix is probably the only way to fix it.

 A harsh fix will harm the industry far more than it will help it. Consumers will only put up with getting shit on for so long. Trying anything dramatic will cause a lot of lash back and alienate your entire base. The proposed solution would be the worst of all. Most consoles do not go online. This is just a simple fact of life. Those that do have very little interest in downloading the "complete" game. That extremely popular and profitable "non-gamer" market will likely see the game as incomplete and be pissed off that they bought it. To top it all off there will be a handful of companies waiting for someone else to be stupid enough to try something this drastic and steal their fanbase.

 There is still a huge and thriving market for new games. It is expanding every year at that. If developers are not turning a profit on their game then they need to re-evaluate their development process. Plenty of companies are making a tidy sum with the current model, and that number is growing rather than shrinking. This is not some huge crisis that demands draconion responses to fix. It is a problem, but there are far far better solutions. Make the game more appealing new by including in-game freebies of little consequence. This will artificially increase the value of the new game at a minimal cost to the developer themselve and make your fanbase even happier.



Starcraft 2 ID: Gnizmo 229

I guess in the gaming indusrty - the customer is always wrong and the producer is above all else... Reminds me of that passage by Iwata about the slave and the king. Something along the lines of reminding Nintendo that the customer (non-customer) is King and Nintendo is the slave, a slaves job is to entertain the King in new ways as the repricussion of not doing so is death.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

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KylieDog said:
When the prices of new games drop because the devs/publishers actually get money for more sales of their game, the customer will be happy.

 The price for games is not likely to ever go down. They certainly won't just because of a sales increase. Companies don't think "Oh we are making enough money now so lets just pass that onto the consumer. Companies will always go for the most amount of money, and that means keeping price balanced against demand. An increase in demand will never cause a decrease in price.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
KylieDog said:
I'm all for this.


For single player games, you need pay to complete them, online games should require a fee to access the online.


Sorry but so many people in this thread really fail to grasp just how badly the second hand market is killing developers.


Get this: The more copies of a game that are sold new, the cheaper games can become.


...and please so be so short sighted to say "They should lower the price first then and I'd buy them new". The second hand market would just undercut the new lower price and the situation doesn't change at all.


The second market has boomed in the last few years, incredibly, and its got to the point its becoming a real issue for devs/publishers loosing money.


A harsh fix is probably the only way to fix it.

A harsh fix will harm the industry far more than it will help it. Consumers will only put up with getting shit on for so long. Trying anything dramatic will cause a lot of lash back and alienate your entire base. The proposed solution would be the worst of all. Most consoles do not go online. This is just a simple fact of life. Those that do have very little interest in downloading the "complete" game. That extremely popular and profitable "non-gamer" market will likely see the game as incomplete and be pissed off that they bought it. To top it all off there will be a handful of companies waiting for someone else to be stupid enough to try something this drastic and steal their fanbase.

There is still a huge and thriving market for new games. It is expanding every year at that. If developers are not turning a profit on their game then they need to re-evaluate their development process. Plenty of companies are making a tidy sum with the current model, and that number is growing rather than shrinking. This is not some huge crisis that demands draconion responses to fix. It is a problem, but there are far far better solutions. Make the game more appealing new by including in-game freebies of little consequence. This will artificially increase the value of the new game at a minimal cost to the developer themselve and make your fanbase even happier.

And this is why the Wii continues to sell.

Developers want DLC. Games are getting harder to make and with the threat of returning the game, sales are being eaten up. Rather then adopt a new philosophy or thy to improve thje product, these companies try to push DLC (only fearther overshooting the market) to make money they can't with their current plan.

The problem with the industry is the overshooting. The industry has been so gung-ho about adopting better technology that it has alienated all but the fringe gamers. DLC has arisen becuase these companies supporting the flawed industry need money that theya re otherwise burning.

It has become very common so this idea of the ending of the game being DLC does not surprise me. The Wii is working becuase these philosophies are not. These guys need to get with the times.

 



Kylie your resolution sounds very short sighted also, at this point it's the position of producers versus consumers, developers have been handed their judgement card and this is them squirming their way to a safe haven... but their is none.

Video games has long been a production industry, this kind of industry is very good because you can easily see which companies will fail and which will live on. Now that their is a shift going on to a more service model domination in this industry the power is still in he consumers hands but the results are much more extended. Even if this does take off, it will eventually lead to these developers/publisher/producers/ and all the other participants demise. The reason for this being that video games are a subjective medium for entertainment and predictability leads to stagnation, things move from subjective to subjective and expected.

Serves them right from where I stand, if I ran my business like these guys who claim themselves to be hardcore pleasers who have their thumb on the pulse of modern gaming, I'd be suffering also, but at least I'd know better than to blame consumers.

1. People Pirate because it's easier than buying the game.
2. People buy used copies because they are there and usually cheaper.

Answer to 1:
Focus on making games full downloadable via the internet to the PC.

Answer to 2:
Make the games with replayability and nostalgia factor, most games these days won't be remembered at all and outside of shooters it's rare to find a game with heavy replayablity (this is subjective of course.. but then again according to this article there is a problem and reversing the logic line this seems to be a fitting source.)

Final Answer:

The only person wrong is the producer in other words they failed and big bet HD titles took their toll.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

I just downloaded the free maps for Gears of War 2. Pretty sneaky, sis! What Epic has done, was make the maps available for download via a redemption code packaged with the game. You buy the game, and you use the code. It only works once. It only effects people who were going to play online ANYWAY.

If i sell the game, the guy who buys it is going to get a full experience, but if he plays online, he's going to get less than the guy who buys it new. I'm impressed, Epic. I'm very impressed!



I don't know what to think of this mess. I don't like the idea of having to download the ending but I can see why publishers and developers want to do something about it. I don't know what the answer is but hopefully something better can be thought of than this.



I'll come up with something better eventually...