Gnizmo said:
KylieDog said: I'm all for this.
For single player games, you need pay to complete them, online games should require a fee to access the online.
Sorry but so many people in this thread really fail to grasp just how badly the second hand market is killing developers.
Get this: The more copies of a game that are sold new, the cheaper games can become.
...and please so be so short sighted to say "They should lower the price first then and I'd buy them new". The second hand market would just undercut the new lower price and the situation doesn't change at all.
The second market has boomed in the last few years, incredibly, and its got to the point its becoming a real issue for devs/publishers loosing money.
A harsh fix is probably the only way to fix it. |
A harsh fix will harm the industry far more than it will help it. Consumers will only put up with getting shit on for so long. Trying anything dramatic will cause a lot of lash back and alienate your entire base. The proposed solution would be the worst of all. Most consoles do not go online. This is just a simple fact of life. Those that do have very little interest in downloading the "complete" game. That extremely popular and profitable "non-gamer" market will likely see the game as incomplete and be pissed off that they bought it. To top it all off there will be a handful of companies waiting for someone else to be stupid enough to try something this drastic and steal their fanbase.
There is still a huge and thriving market for new games. It is expanding every year at that. If developers are not turning a profit on their game then they need to re-evaluate their development process. Plenty of companies are making a tidy sum with the current model, and that number is growing rather than shrinking. This is not some huge crisis that demands draconion responses to fix. It is a problem, but there are far far better solutions. Make the game more appealing new by including in-game freebies of little consequence. This will artificially increase the value of the new game at a minimal cost to the developer themselve and make your fanbase even happier.
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And this is why the Wii continues to sell.
Developers want DLC. Games are getting harder to make and with the threat of returning the game, sales are being eaten up. Rather then adopt a new philosophy or thy to improve thje product, these companies try to push DLC (only fearther overshooting the market) to make money they can't with their current plan.
The problem with the industry is the overshooting. The industry has been so gung-ho about adopting better technology that it has alienated all but the fringe gamers. DLC has arisen becuase these companies supporting the flawed industry need money that theya re otherwise burning.
It has become very common so this idea of the ending of the game being DLC does not surprise me. The Wii is working becuase these philosophies are not. These guys need to get with the times.