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Kylie your resolution sounds very short sighted also, at this point it's the position of producers versus consumers, developers have been handed their judgement card and this is them squirming their way to a safe haven... but their is none.

Video games has long been a production industry, this kind of industry is very good because you can easily see which companies will fail and which will live on. Now that their is a shift going on to a more service model domination in this industry the power is still in he consumers hands but the results are much more extended. Even if this does take off, it will eventually lead to these developers/publisher/producers/ and all the other participants demise. The reason for this being that video games are a subjective medium for entertainment and predictability leads to stagnation, things move from subjective to subjective and expected.

Serves them right from where I stand, if I ran my business like these guys who claim themselves to be hardcore pleasers who have their thumb on the pulse of modern gaming, I'd be suffering also, but at least I'd know better than to blame consumers.

1. People Pirate because it's easier than buying the game.
2. People buy used copies because they are there and usually cheaper.

Answer to 1:
Focus on making games full downloadable via the internet to the PC.

Answer to 2:
Make the games with replayability and nostalgia factor, most games these days won't be remembered at all and outside of shooters it's rare to find a game with heavy replayablity (this is subjective of course.. but then again according to this article there is a problem and reversing the logic line this seems to be a fitting source.)

Final Answer:

The only person wrong is the producer in other words they failed and big bet HD titles took their toll.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D