By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Killzone 2 Beta Destructible Enviroments video.

This game is amazing. I don't preorder games but I made an exception for Killzone 2 and Persona 4



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Around the Network
bbsin said:
Garnett said:
bbsin said:
Garnett said:
bbsin said:
Garnett said:
bbsin said:
Garnett said:
bbsin said:
Garnett said:
Snaaaaaake said:
Best looking games of the PS3:

1. Killzone
2.Heavy Rain
3. Uncharted
4. MGS4.

Killzone 2 is a huge way off number 2 though.

Fixed!

 

And people are amused so easly,Those are what i call "fake" physics,Its like this...

 

Each part of the wall gets a hit point say 30.

When a player shoots the wall it recieves damage like a player would.

It then puts the crumbling animation and it looks like it really blew apart

There fake physics in a nutshell,real physics are much more than that,and what kind of bullets are they using .50 cal?

I know all this from PC gaming,They used this kind of stuff in Project Reality mod for BF2,They took a simple Bridge in BF2 and recolored it and put 3-4 into a house and made entire citys and with 64 players and fake physics its crazy!

But this game is shaping up to be awesome!

 

 

It really doesn't matter if it's "fake" or "real", devs have been using techniques to replicate effects since the beginning of time. Take GT5P for example, it used ray tracing on the garage menu, car looks great. Then PD takes Ray tracing off for real races and replaces with relecting textures to replicate ray tracing, cars still looks great. Another example would be WipeoutHD, it's said to be in 1080p 60 FPS, but as the action gets intense, the resolution sales below "true" 1080p but ends up still looking good. There are games with better physics that look far less impressive than KZ2, because it's not about whether the devs are using the "real deal" that makes the game impressive, it's how they present the illusion that makes the game look impressive.

Either way, it's really the geometry of the level and objects that are truly impressive. Probably took Guerilla a long time to get it done.

What are you talking about,im talking about physics not graphcis you silly duck!

 

And I was talking about the general look of the game which includes physics and how devs use other methods to keep the game looking impressive, you crazy hoot!

 

Physics dont affect how the game looks,Physics are how objects are destroyed and basically anything that the CPU does other than AI,Number of enemys on screen,how objects are destroyed and how many pieces they break into,how fast they are flying apart ect.

and CRAZY HOOT LOL!!!! I NEVER EXPECTED THAT LOL

 

Ofcourse physics affect the graphics and looks of a game. Maybe not in screens but in motion, physics play a HUGE part in the general look. The pieces that break apart and the dust/debris that fly up as a result of physics are graphics no? Also, the number of enemies on screen (which you say are part of physics) can be referred to as scale, which can be used in context of how good the graphics are in a game. Would crysis be as graphically impressive if all the object in the game were rock solid and unmovable? I think not.

and on a serious note... I KNOW, I NEVER USE THE WORD "CRAZY HOOT"!! BWAHAHA!

No no my good sir,You have it missunderstood,The Texture make the game look good,physics just make the pieces fall apart,anything the game looks good in is from the GPU,Crysis is good cause of the graphics and the physics,also note Crysis does not have real physics either.

 

also LOL MAN CRAZY HOOT,THAT IS THE FUNNIEST THING I HEARD IN A LONG TIME LOL!!!!!!!!

 

Blasphemy! Crysis have some of the best physics I've seen, especially in the map editor. But the GPU thing isn't entirely true. Graphics are more than just lighting, textures, and particles. When people refer to how good the graphics are in a video game, they're describbing how good the game looks, which includes animation, color palette and physics. I do recognize that physics can be a factor in actual gameplay aswell, but when a building collaspes and particles are flying all over the place, the first thing that comes to mind is how good the game looks, which is basically saying how good the graphics are.

and ..............fo shizzle.

 

 

Animation is preprogramed,which is done by the CPU and color and particles are done by the GPU,you can have a simple animation and Crysis graphics and the game will have good graphics,with no physics,also if Animations were included in graphics than even average looking games would get huge marks for high graphics.

 

and -------------Indeed

 

So you're saying animation and physics are not factors of how visually impressive a game looks? If so, i cannot agree with that. Graphics is just another way of saying "visual presentation", IE: what you see on the screen in motion or not. There's nothing that really says that graphics are tied to textures, lighting, etc. I always thought of graphics as how good a game looks visually, this is why a falling building, or life like animations, or anything visually stunning is considered graphically impressive.

word. .

Graphics = Shadows,Lighting,Softshadows and most importantly Textures and a few other thigns,You can have an entire game with nothing moving and have awesome graphics.

 

In bold you can have PS1 graphics with nice animatons but that dosent increase graphics.

Ring Ring Ring banana phone!!!

@makingmusic476 Negative,As i said the CPU knows when the wall is "dead" and the animation for it blowing apart is used and you feel like you actually blew it apart,the GPU already has them rendered underneith it,if it didnt there would be texture popin,now the GPU does do the texture for the wall and all the little pieces,and the dust.

 



Snoopers on NeoGAF just posted this (he's one of two guys that run GameVideos.com):

I just played through several chapters of the SP campaign. Can't say anything since there's an embargo, but I've been quite negative about the game until E3 and I just wanted to share that I absolutely love it. And that it looks incredible, hyperbole aside. Waaaay better than E3/GDC demo level. Chapter 2-3 is gonna kick some serious ass in terms of atmosphere and immersion, it really feels like you're in the middle of a war, I've never seen something like this. Props Guerrilla, you did it !



@ Garnett

Graphics = Shadows,Lighting,Softshadows and most importantly Textures and a few other thigns,You can have an entire game with nothing moving and have awesome graphics.


I don't agree, I share the wider perspective on graphics, this includes a solid (or not) framerate, physics, activity on screen, overwhelming enemies, art direction, etc. Everything which can help with making a game vissually stunning.

As in audio is IMO everything you hear from a game including proper timing, being dynamic or not, etc, not only the amount of used channels or lossy or lossless nature of the audio.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ Garnett: The reason for our disagreement is solely based on our respective interpretations of the word "graphics".

You think graphics are only limited to shadows, lighting, softshadows and textures.

However, there's nothing that ties the word "graphics" down to only those 4 aspects. The definition of "graphics" are very unspecified and broad. Graphics has always been the "visual presentation of what occurs on a medium". Since we are talking about videogames, the visuals are presented on a screen, thus making the image (whether it's in motion or not) on the screen, the definition of graphics.



Around the Network

"Graphics = Shadows,Lighting,Softshadows and most importantly Textures and a few other thigns,You can have an entire game with nothing moving and have awesome graphics."

either way kz2 its espectacular in those, and no console game come close in it's "graphics".



SnakeEyez said:
Tbone said:
Here 6 more videos if u have the time to watch.

http://ve3tro.com/1592/killzone-2-beta-six-hd-videos-action-destruction-beauty/?

 

Those vids dont seem to work for me.

 

 Weird, i had no problem watching those.



 

MikeB said:
@ Garnett

Graphics = Shadows,Lighting,Softshadows and most importantly Textures and a few other thigns,You can have an entire game with nothing moving and have awesome graphics.


I don't agree, I share the wider perspective on graphics, this includes a solid (or not) framerate, physics, activity on screen, overwhelming enemies, art direction, etc. Everything which can help with making a game vissually stunning.

As in audio is IMO everything you hear from a game including proper timing, being dynamic or not, etc, not only the amount of used channels or lossy or lossless nature of the audio.

I kinda agree with MikeB, Graphics = Whatever you see while game is on... So for physics in graphics for example its how good they look not how good they really are. It doesn't have to be exact physics to look good.

Heh, NeoGAF + MikeB reminds me red text & banhammer, I wonder why... :D



@ Deneidez

A 360 fanboy mod didn't like some of the sales figures and other stuff I posted. He was being disrepectful and I returned the favour. ioi, the VGChartz chief got a ban there as well. Feel free to continue to act childishly off topic and make a big deal about that as well. Kiddo...



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Killzone 2 is like the game Criterion made on the PS2 and Xbox called BLACK. The graphics, sounds and destructibility is like a notch up from last gen. It has the same big WOW moments with big structures being broken down or blown apart as well as some cool death sequences from when A.I controlled enemies or soldiers day.

Back in the day, for not having much of a game other then a single player campaign, BLACK got 10/10 and 9/10 reviews. This was all down to graphics, sound and destructibility factors. This should do no better on reviews since it has put everything that BLACK did up a few notches and some more as well as added multiplayer campaigns and modes.

The downside to BLACK was, it was advertised as this amazing "shoot everything you like" talk about it due to the destructible enviroments, when really, it was only a few select things that could be destroyed (As well as one of the biggest explosions I've seen blowing up a Silo with a Rocket Launcher). However, it had a few good points for destructibility too. You could shoot certain parts of a structure which could fall on the A.I and kill them or knock them out. You could Also blow down doors and walls which you may not have access through. Killzone2 seems to be going down the same road.