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MikeB said:
@ Garnett

Graphics = Shadows,Lighting,Softshadows and most importantly Textures and a few other thigns,You can have an entire game with nothing moving and have awesome graphics.


I don't agree, I share the wider perspective on graphics, this includes a solid (or not) framerate, physics, activity on screen, overwhelming enemies, art direction, etc. Everything which can help with making a game vissually stunning.

As in audio is IMO everything you hear from a game including proper timing, being dynamic or not, etc, not only the amount of used channels or lossy or lossless nature of the audio.

I kinda agree with MikeB, Graphics = Whatever you see while game is on... So for physics in graphics for example its how good they look not how good they really are. It doesn't have to be exact physics to look good.

Heh, NeoGAF + MikeB reminds me red text & banhammer, I wonder why... :D