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Forums - Gaming - Eurogamer Fallout 3: Triple Format Face-Off

So the PS3 version looks better but runs worse?



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Jordahn said:
rocketpig said:
heruamon said:
No surprise...360 version wins, given that PC was lead platform. This will always be the case...forever...muah!

Microsoft took an extremely intelligent approach to the 360 by integrating development alongside PC so well. PS3 fanboys may bitch about "lazy developers", but at the end of the day, MS took a developer-friendly approach whilst Sony did not.

 

 

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does.  See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft doesn't have 2 100 million+ selling consoles backing it up or a successful previous generation console still bringing in profit.

Each company uses the advantages they have to the best of their abilities.

 



Tease.

In my opinion, the AA-ing in the 360 version is better but the PS3 version looks brighter. I think the 360 version looks the best.



Pixel Art can be fun.

cool little article.

could the extra details and decision to leave v-lock on the ps3 version be the result of the dev team believing if they programed it right for the ps3 it would be able to run it because of the advancement in the cell, only to realize that either doing so would make the ps3 version late (and thous could be pathced), or that the limitations of ram ended up crippling the ability to feed data to the cell thus making decisions before unreal.

the other option is sony in an effort to make the ps3 look more powerful than the 360 insists that games coming to both systems give the ps3 version higher technical standards to live up to, and either the help that sony is giving is not enough to achieve same time launch, or the ps3 not being able to perform at sonys expected computational output.

both of these are troubling options, with ps3 dev teams on several games being larger than the 360 dev teams time should not be as much of an issue. sony has been said to be working with devs now to make this even less of an issue, but we keep seeing this time and again.

however, i would like to give the ps3 the benifit of the doubt, and wait one more year to see if this is still happening. It would be a great shame if it is sony doing this to its self by demanding multiplat games have more in them technically than the 360, only to constantly end up pushing the ps3 hardware beyond what it is capable of doing.



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

rocketpig said:
Jordahn said:
rocketpig said:
heruamon said:
No surprise...360 version wins, given that PC was lead platform. This will always be the case...forever...muah!

Microsoft took an extremely intelligent approach to the 360 by integrating development alongside PC so well. PS3 fanboys may bitch about "lazy developers", but at the end of the day, MS took a developer-friendly approach whilst Sony did not.

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does. See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft certainly has an advantage through DirectX development, but your reasoning still doesn't explain away the very un-PC nature of the PS3 hardware.

 

 

I never said it explained anything, and if I were to explain anything about it, it proably wouldn't prove anything substancial anyway because it all comes down to the final product.  But I think we all can agree that Fallout 3 is one of the most ambitious projects out there.  So if the PS3 wasn't the lead platform before the 360, it would be understandable for the PS3 version to suffer from compromises as it has with past titles.  We have seen titles like COD4, Madden 09, Dirt, Burnout Paradise, Oblivion, GTA4, Eternal Sonata, Civilization, Soul Calibur 4, and Dead Sapce PS3 versions to be of equal graphical quality if not better than the 360 versions for whatever reason.  But I don't really think it's much of a hardware issue as it is with a software issue since PC's are Intel based while the 360 is PowerPC based.  So I think it the encoding that Microsft supplies because of their monopolistic dominance in the PC industry from PC to 360.  And both the PS3 and Wii are competing with Microsoft so it would be unwise for them to adopt a Microsoft based software, being at the mercy of Microsoft.  But we have seen PS3 and 360 titles to be in at least equal graphical quality when done "correctly" because this has NOTHING to do with "MS took a developer-friendly approach whilst Sony did not."  That was my point.



Hackers are poor nerds who don't wash.

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Squilliam said:
Jordahn said:
rocketpig said:
heruamon said:
No surprise...360 version wins, given that PC was lead platform. This will always be the case...forever...muah!

Microsoft took an extremely intelligent approach to the 360 by integrating development alongside PC so well. PS3 fanboys may bitch about "lazy developers", but at the end of the day, MS took a developer-friendly approach whilst Sony did not.

 

 

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does. See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft doesn't have 2 100 million+ selling consoles backing it up or a successful previous generation console still bringing in profit.

Each company uses the advantages they have to the best of their abilities.

 

 

EXACTLY!!! Thank you very much since Microsoft uses their OS monopoly/dominace to their advantage from PC to 360 development while both those platforms (PC & 360) can be exploited simutaneously.



Hackers are poor nerds who don't wash.

I got the impression from the article that it was just mistakes and nothing else really.

I am sure Sony are taking all this on board and as time goes on these mistakes will be eradicated.

That is my take on it for what it,s worth.



 

 

 

 

goddog said:
cool little article.

could the extra details and decision to leave v-lock on the ps3 version be the result of the dev team believing if they programed it right for the ps3 it would be able to run it because of the advancement in the cell, only to realize that either doing so would make the ps3 version late (and thous could be pathced), or that the limitations of ram ended up crippling the ability to feed data to the cell thus making decisions before unreal.

The only good reason why they left V-Lock on is because the alternative was worse. The PS3 can screen tear like a biarch if you let it as an example.

the other option is sony in an effort to make the ps3 look more powerful than the 360 insists that games coming to both systems give the ps3 version higher technical standards to live up to, and either the help that sony is giving is not enough to achieve same time launch, or the ps3 not being able to perform at sonys expected computational output.

Unlikely. Many of the issues present in multi-platform games are also present in first party games as well. (No/low AA, Quincunx vs MSAA etc) Also the mantra of this generation is equality, no game developer wants bad press on one of the versions because it brings down the whole game.


both of these are troubling options, with ps3 dev teams on several games being larger than the 360 dev teams time should not be as much of an issue. sony has been said to be working with devs now to make this even less of an issue, but we keep seeing this time and again.

however, i would like to give the ps3 the benifit of the doubt, and wait one more year to see if this is still happening. It would be a great shame if it is sony doing this to its self by demanding multiplat games have more in them technically than the 360, only to constantly end up pushing the ps3 hardware beyond what it is capable of doing.

Wasn't that benifit given last year and the year before? How much benifit can we give this situation?

 

 



Tease.

Jordahn said:
rocketpig said:
Jordahn said:
rocketpig said:
heruamon said:
No surprise...360 version wins, given that PC was lead platform. This will always be the case...forever...muah!

Microsoft took an extremely intelligent approach to the 360 by integrating development alongside PC so well. PS3 fanboys may bitch about "lazy developers", but at the end of the day, MS took a developer-friendly approach whilst Sony did not.

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does. See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft certainly has an advantage through DirectX development, but your reasoning still doesn't explain away the very un-PC nature of the PS3 hardware.

 

 

I never said it explained anything, and if I were to explain anything about it, it proably wouldn't prove anything substancial anyway because it all comes down to the final product.  But I think we all can agree that Fallout 3 is one of the most ambitious projects out there.  So if the PS3 wasn't the lead platform before the 360, it would be understandable for the PS3 version to suffer from compromises as it has with past titles.  We have seen titles like COD4, Madden 09, Dirt, Burnout Paradise, Oblivion, GTA4, Eternal Sonata, Civilization, Soul Calibur 4, and Dead Sapce PS3 versions to be of equal graphical quality if not better than the 360 versions for whatever reason.  But I don't really think it's much of a hardware issue as it is with a software issue since PC's are Intel based while the 360 is PowerPC based.  So I think it the encoding that Microsft supplies because of their monopolistic dominance in the PC industry from PC to 360.  And both the PS3 and Wii are competing with Microsoft so it would be unwise for them to adopt a Microsoft based software, being at the mercy of Microsoft.  But we have seen PS3 and 360 titles to be in at least equal graphical quality when done "correctly" because this has NOTHING to do with "MS took a developer-friendly approach whilst Sony did not."  That was my point.

 

you know i had not thought about this in awhile, but back around 2001 MS bought a company that specialized in makingsoftware to run windows on powerpc (at the time what apple called G4), but due to a shift in type of powerpc chip (the G5) apple used, the acquisition was pretty much a bust, but they kept all the staff on, maybe they are using work these guys did to make the software work on that. the G5 is the base for the chip inside the 360 (the chip in the 360 had a lot of parts stripped away and really does not conform to powerpc standards ). it was also a starting point for the cell 

if MS is using these guys that would give them a tremendous heads up, the biggest obstacle that the team had before ms bought them was getting  graphics cards to work properly there was rumor on mac forums right before they were bought that the next version of the product contained that fix



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

Man, I've so lost track of which games are superior on which system at this point...

I think Burnout was PS3...GTA4 was........forget it!