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Forums - Gaming - Killzone 2 V.S Halo Wars (Feb 09 Battle)

Was your first sentence a statement or question?  There, will you cease your 



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ZenfoldorVGI said:
Snaaaaaake said:
ZenfoldorVGI said:
lwhatee said:
flagship said:
The Killzone franchise has barely broken a million units, I think I'll go with Halo Wars.

KZ1 sold 2 m units and it was a BAD GAME

On the Playstation 2, not the much less popular PS3.

Halo wars is an RTS....no one wants RTS

Some people do, that's a generalization.

KZ2 will outsell HALO 3/Gears 2....it is that good a game

Games dont' sell because of how good they are. That said, you don't know how good KZ2 is, you've never played the final copy, because it doesn't exist yet. It probably won't outsell Halo 3, because it's on a console that is more popular in europe and japan, and less popular in FPS land, the US. It's also not nearly as hyped as either of those games, and/or has much more competition.

By that time the difference betweeen PS3 and X360 will be vast

In 3 months?

I dont think x360 will remain in the market after KZ2's launch

You're kidding right?

Nothing on x360 comes remotely close to KZ2 in gameplay as well as graphics

You couldn't possible know that, but in reality, KZ2 is probably just another overhyped shooter.

 

Your post is very full of ignorant propoganda. I think it's best described via red inserts.

Yeah, I got you good. Also remember how wrong you were about Fable 2.

 

You mean another overhyped shooter like Gears 2?

 

Gears 2 was overhyped?

I thought it was a AAA hit with critics, and is potentially going to outsell the Bible?

How was it overhyped?

Wasn't R2 hyped as being better than Gears 2 by Sony fans? Won't is sell worse and score lower? Aren't those the only quanfifiable ways we have to measure games? If Gears 2 is overhyped, what is Resistance 2...a flop?

Did you think I meant Gears 2? I think you know what I really meant.

 

I honestly can't remember why I hated you so much when you first started posting here (just remembered you annoyed the piss out of me about something) but damn you quickly became one of my favorite posters.



ZenfoldorVGI said:
makingmusic476 said:
ZenfoldorVGI said:
makingmusic476 said:
Badassbab said:

I think it's only PS3 fanboys who think there is no RTS market for consoles. I take it that's why EA released LOTR BFME2, C&C 3 + Kanes Wrath as well as the upcoming Red Alert 3 on the 360.

Then there is Universe at War, Supreme Commander, Warhammer, Endwar and the up and coming Stormrise which is looking promising. RTS is a growing market on consoles and with the huge Xbox Live audience, developers know they have a large audience that would love to get to grips with this genre of gaming.

 

I have never really enjoyed a console RTS, and as an avid fan of the Strategy genre, I can safely say that most console RTS titles are gimped compared to their PC counterparts (especially so in some cases, like that of Supreme Commander).

Those buying RTS on the 360 are casual RTS players at best, and there's a reason why no RTS has yet broken the 520k mark on the console (though Halo Wars surely will).

I suggest you play a game on PS2 called GrimGrimoire, from the makers of Odin Sphere. It manages to naiil the controls, but its gameflow is designed more like Disgaea than Warcraft III.

Again, the RTS genre, I kinda hate. Real time is just frusterating in a strategy game, especially when said game has no real "good" controlling solutions even at this late date in the history of gaming. The scale of the action would never allow for a human opponent to control an army as efficiently as a well written AI program could. Kinda like playing chess with a 3 minute time limit.

The reason is obvious. The only good control method for a RTS is via a strategical mini-map, moving large numbers of units at once. However, the quandry lies in the fact that instead of actually playing the RTS, you'd be playing the mini-map..which reviewers and gamers would hate.

GrimGrimoire is about as good a RTS on a console that there has ever been. It manages to deliver a fantastic ahd humerous narrative, as well.

The DS also has a decent, but not spectacular RTS lite called Reverant Wings, that I had the misfortune of purchasing, thinking the genre might appeal to me in my later years.

Anyway, yes, it's incorrect to assume all stategy games on a console are "casual." Inferior controls, perhaps. There are quite a few games that feature a ton of depth.

I didn't say that the games are casual, but that those buying the games have a more casual attitude towards the genre. Any serious RTS'er is going to have a nice PC so they can get their RTS fix. 

I'm not using the word "casual" in the stupid "OMG casual gamerz" sense, but rather I'm using the actual definition of the word.

And as you said, you generally hate RTS (except for WCIII, which is very RPG heavy for an RTS - one of the reasons I dislike the game).  For guys like me, mouse and keyboard are fine tools to own some AI.

If a game has the balls to create an AI engine that really tried to win, as cheaply as a human does....I'm not talking about in game AI. I'm talking about potential. With a fighting game, or a RPG, a human has the potential to bring the maximum possible efficiency to a moveset. In a RTS, the computer can perform multiple orders at once. A human can't. You get my drift?

 

Um...I'm not even sure how to respond to this, lol.  So comps can play cheap, and you think it's unfair?  Or am I missing something...

And then there's the multiplayer, which involves almost no AI at all.

 



makingmusic476 said:

Um...I'm not even sure how to respond to this, lol.  So comps can play cheap, and you think it's unfair?  Or am I missing something...

And then there's the multiplayer, which involves almost no AI at all.

 

 

Nah man, my points isn't "list reasons why I don't like RTS."

My point was that we still don't have the ideal control setup for such a game.

In most games, turnbased, or action, we can perform the actions we want as quickly as we can think them. Either that, or the game is artificially slowed down to accomplish this(turn based).

RTS on the other hand is a large map that doesn't completely fit on the screen. Scrolling, selecting, targeting, all of these things are hinderances brought to us by the need to use a controller, but they arent' the focus of the game(like in a shooter). Instead they are a necessary evil of the control scheme.

If we had "good" controls, for the game, we would be able to control our armies as fast as thought(which is how fast any CPU controls games). Point and click.

Thus, we don't actually have any "good" RTS controls created yet, in our lifetime. We only have "fair" controls, and "sucky" controls.

 

A solution that some games have experimented with are creating small, or "mini" maps, that we can control and select multiple armies with and dispatch, recall, target, or resupply them directly by maniuplating their paths on the map, rather than in the game.

Unfortunately, this innovation in control of the RTS, ruins the game. Instead of looking at the game, you're looking at a map which is a representation of the game. So, nobody allows full control via minimap on their RTS. They know if they did, the gamer would only use the mini-map, and the game would be lambasted for it. Afterall, a game like that could be done on the SNES.

Until we develop a control style that is as quick, or nearly as quick as our minds can deduce courses of action for our armies, we'll never have "good" controls for a RTS.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

I think it'll be close. It depends upon how much microsoft want to push halo wars really. If they decide to do a media blitz halo wars will easily outsell killzone 2. If not then its going to be a closely fought battle.



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-Ghost_MLD- said:
Jackson50 said:
-Ghost_MLD- said:
whoa now. Reviews are up for grabs but how could you say killzone 2 will sell more?

Lets not forget that NA is the biggest fps fanbase, with Europe to a lesser extent, and PS3s userbase in NA pales in comaprison to 360's. That automatically shows that its sales legs and launch numbers can only be so great.

Lets also not forget that Killzone 1 was a flop and quite the forgettable game.

Halo Wars will sell on brand name alone and the 5+ million NA userbase will give it a even bigger boost. Lets not forget how MS loved to advertise its biggest 1st party games while Sony tends to be cheap on the advertising.

not trying to offend you, just saying. Guess its all up in the air now.

I simply am unconvinced that there is a demand for RTS games on consoles. Even if the game has "Halo" in the title. 

 

 

 If command and conquer Tiberium wars can do 500k lifetime when launched in may 2007, a Feb 2009 launch.........with a bigger install base, and the Halo name.

Well, the results can be quite surprising.

Dude.. it might be a partially killed franchise but command & conquer is/was the biggest RTS franchise ever. I highly doubt all those halo fps players will rush out to buy a rts game.

 



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Blood_Tears said:

Killzone 2 V.S Halo Wars (Feb 09 Battle)

What do you guys think?   What will sell better? Which one will have the better reviews?  There's alot of hype behind KZ2 right now, but Halo is a strong brand name. I know there different genres of games but in terms of overall sucess for there console, which will be on Top?   Any thoughts?

Okay, I am going to reply before reading any other replies, because I know I'll be sidetracked.

I think KZ2 will get better reviews because, like you said, RTS does not work on consoles and KZ2 is ZOMWTFPWNAGE etc. 

HOWEVER, Halo Wars has the word 'Halo' in it, so it will sell better even if, on IGN, Killzone 2 gets a 9.5 (unlikely) and Halo Wars gets a 6.8 (It won't)

Halo is probably the second strongest brand name in gaming, behind (Super) Mario, probably followed by Grand Theft Auto, then Gran Turismo. Killzone is nowhere near. And KZ2 doesn't have much advertising (that I know of)

 



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
Blood_Tears said:

Killzone 2 V.S Halo Wars (Feb 09 Battle)

What do you guys think?   What will sell better? Which one will have the better reviews?  There's alot of hype behind KZ2 right now, but Halo is a strong brand name. I know there different genres of games but in terms of overall sucess for there console, which will be on Top?   Any thoughts?

Okay, I am going to reply before reading any other replies, because I know I'll be sidetracked.

I think KZ2 will get better reviews because, like you said, RTS does not work on consoles and KZ2 is ZOMWTFPWNAGE etc. 

HOWEVER, Halo Wars has the word 'Halo' in it, so it will sell better even if, on IGN, Killzone 2 gets a 9.5 (unlikely) and Halo Wars gets a 6.8 (It won't)

Halo is probably the second strongest brand name in gaming, behind (Super) Mario, probably followed by Grand Theft Auto, then Gran Turismo. Killzone is nowhere near. And KZ2 doesn't have much advertising (that I know of)

 

slap !.... halo isn't anywhere near as big a franchise as gta.. not dissing halo but casual people don't even know what halo is while they know what you mean if you talk about gta or grand theft auto. Not to sidetrack. Same with Gran Turismo btw.

 



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Dodece said:
Three factors that nobody has considered.

The first factor is Microsoft will dissolve Ensemble after the release of this title. Were they to have had high hopes for this becoming a franchise they most assuredly would not be obliterating the team responsible. This does not speak to high confidence in either the title or this particular genre on the console.

The second factor dovetails with the first. Microsoft is not going to heavily market this title. Despite the license they must know this is a niche title, and not what Halo fans are specifically looking for. Even Nintendo doesn't heavily market third string Mario titles such as Super Mario Sluggers. Nintendo looks to Mario being on the box selling the title. The same as Microsoft probably hopes Master Chief will sell more copies of a RTS title.

The third factor is the holy trinity for the PS3. Every console has a holy trinity of games decided upon by gamers at launch. The three titles that justify the purchase of a console. For the PS3 it was Final Fantasy XIII God of War III, Metal Gear Solid 4, and Killzone 2 Gran Turismo 5. Oh and do not dump a load of revisionism about Final Fantasy XIII on me. The point is I can think of only one holy trinity game out of all three consoles that did not go totally gang busters. Most of them have sold well in excess of five million. The only exception being Metroid Prime which sold a paltry 1.42 million units. Still that will probably top Halo Wars.

Halo Wars will get a very high average reviews probably over ninety given how well Civilization Revolution was received
. I have played Civilization 4, and honestly I felt the console version was painfully watered down. So the reviews will be on par it is good to be a big fish in a small pond, but the sales will be nowhere similar.

Civ Rev was a turn based strategy. There's a lot more thought required and less action time. Consoles are not bult to handle RTS, because you can't move fast enough. In a turn-based strategy, however, you have all the time you need. THAT is why Civ Rev did well.

And I don't believe Killzone 2 was in the Holy Trinity. Of course, now that FF13 is gone, God of War III can take its place. Thus, we have a NEW trinity. All bow down.

So, what would the 360's Holy Trinity be, then?

1) Halo 3

2) Gears of War

3) Fable II

And, of course, Halo Wars is in the same series, albeit from a different developer and in a different genre.

 



(Former) Lead Moderator and (Eternal) VGC Detective

Bioshock would have been in the holy trinity, but it is no longer exclusive. Judging from reviews and the sentiments of my fellow gamers, I would put Mass Effect above Fable II.