By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Consoles Tie Ratio. Wii stands better than you might think

It's that time again, readers -- time to roll our sleeves up and get elbow-deep in some graphs. Woo! These examples are from the graph experts at Gamasutra, and smash a myth that has hung around the Wii too long for our liking: that the console has a rubbish tie ratio (the number of games sold per console). Indeed, the PS3 is marginally behind Nintendo's platform in this respect. Not bad for a console that, unlike the PS3, comes with a free game to get started! A second graph at Gamasutra confirms that the Wii's tie ratio has very slightly improved during 2008.

Full Story: http://www.gamenewsdirectory.com/news-details/122032-wiis-decent-software-tie-ratio-highlighted-by-science



 

Around the Network

Sure, now take off wiisport and wiiplay, as they suggest in the full news ...



@Tremble

The truth



 

mM

I would like to suggest the topic starter to in the future link to the original article on gamasutra instead of an article about the article.

And as far as taking Wii Sports out, it isn't even part of these numbers.



http://www.gamasutra.com/view/feature/3841/the_mushroom_growth_plan_inside_.php?page=6

A console's software tie ratio is the ratio of the total number of software unit sales to the total number of hardware unit sales. This gives an average number of software titles per platform owner.

Recently Anita Frazier, analyst for the NPD Group, has commented that tie ratios "can be an indication of the health of a system", but can also be used in misleading ways.

Moreover, "as a system gets further along in its lifecycle and perhaps hardware sales start to diminish, the tie ratio tends to go up because software sales are the bigger draw. If a hardware system is doing gangbuster sales, then the tie ratio can go down even if there are lots of overall sales."

Ms. Frazier's comment that a tie ratio could go down is interesting because, while we didn't have direct evidence of it at the time, some industry-watchers suspected that the Wii's software tie ratio had been constant, or even going down, during the third quarter of 2008.

Using the above graphs and the known installed hardware bases for each system during the first 23 months on the market, we can estimate tie ratios relatively easily.

 

Tie ratios, first- and third-party

Keep in mind that the above figure is for the Xbox 360 after September 2007 and for the PlayStation 3 and Nintendo Wii after September 2008.

(Note that the figures shown above were estimated from Nintendo's October 2008 presentation to investors, but the total tie ratio for each platform corresponds to known values of each platform's total tie ratio provided to the media by NPD.)

Nintendo's first-party software dominance is made manifest in the above figure, showing that Wii owners have between two and three Nintendo-published games in their libraries, on average.

By comparison, by September 2007, Xbox 360 owners had between one and two games published by Microsoft. A PlayStation 3 owner in September 2008 would have owned on average just one Sony-published game.

It is worth noting that Microsoft's current tie ratio after 35 months on the market is 8.1.

In addition to the figures above, we can examine the Wii's tie ratio during 2008 and see how it has changed. Here are the Wii's first- and third-party tie ratios graphed independently in 2008.
Nintendo Wii tie ratios



First, the effect of Super Smash Bros. Brawl, which sold 2.7 million units at release, is clearly visible in the increase of the first-party tie ratio in March 2008. Second, the tie ratio for the Nintendo Wii has been relatively constant since June.

Since Wii hardware has been selling exceptionally well from June through September, software sales must have been increasing in tandem with the hardware sales to keep the ratio constant.

Moreover, the ratio dropped just slightly from August to September, which is probably the decrease to which Anita Frazier alluded in her recent remarks on tie ratios.



Around the Network

This is the U.S though..



 

mM

@koffieboon: yes it is...



Tremble said:
@koffieboon: yes it is...

where did you pull that assumption from?

 



I think the third party tie ratio would be higher if people actually had 3rd party games to buy.. It really does suorise me that it's that high.. Don't think it deserves to be but meh

Now I'm gonna go play my Wii..



 

From PCworld.com, they also published this article and they are talking about the "wiisport and wiiplay case". Go check it^^