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Forums - Sony - Heavenly Sword is up ! !

It's fine Shams, you don't need to defend yourself. Even fanatical Sony supporters don't HAVE to like that game just cause it's on the PS3.



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The combat didn't seem to flow as fast as God of War. Then again, in God Of War, you have the Blades of Chaos/Athena that fly out 20 feet infront of you and mow down everything. The combat in the demo was you had to focus more on one or two guys at a time while using the other stances to keep everybody off of you so you can do your work (at least, that's what I did). The frame rate was solid and didn't drop, but it looked kind of choppy to my eyes. Then again, my eyes force me to use CRT computer monitors because of lowered LCD refresh rates and those response times (8ms was too slow for my eyes, Counter-Strike and BF2 had massive ghosting).

The demo was pretty cool even though it was really short (and almost a gig to download. . . ). As for the download times, it's probably because of the popularity of it on the PS store because it took a while to download it. Sometimes I can download something real quick, and other times it takes a while.



Shams I find it interesting that you keep referring to stuff on the PS3 as last gen and then go on about the Wii games looking great...

Aside from that, it's clear that you don't play this type of game from what you said. By saying it's not a button masher people mean you can't just stand there and keep tapping buttons without blocking, countering and dodgin and expect to live. Compared to most games of this type, this is very well ahead of the curve (not compared to NG though for example).

The physics issue I totally agree with but as this is the GDC build (March), I expect that stuff to be much more solid in the final game along with the ironing out of frame rate issues and other small things.

Also, the enemies don't attack you one at a time, they attack you several at a time at times. You have to understand that the way a game like this works is the normal enemies in the game keep increasing in difficulty and that these are early enemies in the game that are some of the first you face. Just check out the axe holding guy after the rope event.

Anyone who played the demo, at the end of the rope event, miss the square button press which will force you to face the axe guy and it will make the demo more intersting :)

As the demo ends, you see a bunch of those axe guys come into the arena, meaning those are the next enemies you will face if whoever played the demo noticed...



Thanks to Blacksaber for the sig!

The one problem I have with the demo (and as far as I've seen of footage, the whole game) is the enemies aren't different enough. I hope that they vary the models a little bit because it's kind of weird to fight 10 of the exact same guy.



ckmlb said:
Shams I find it interesting that you keep referring to stuff on the PS3 as last gen and then go on about the Wii games looking great...

I'm talking about particular engine elements. You can't put out games on a console like the PS3, throw in "last-gen" systems (i.e. animation) - add fancy graphics - and not notice. I always thought upgrading animation systems was going to be much more challenging this generation than graphics (just throwing more animations at it, won't really fix the problem).

The physics issue I totally agree with but as this is the GDC build (March), I expect that stuff to be much more solid in the final game along with the ironing out of frame rate issues and other small things.
(see below)

Why do people say this? I know from a development point of view, this is almost impossible - and extremely irrational.

You never want to release a demo with "bugs" - and as the code develops (especially over months), you fix these bugs. Making a "demo" build like this, and building it into the code isn't particularly hard to do.

Is this confirmed to be the "same" demo that someone played 4 months ago (i.e. GDC)? It could well be the same demo, with the latest engine. If they had "this" demo then, why wait 4 months to release it?

 



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IllegalPaladin said:
The one problem I have with the demo (and as far as I've seen of footage, the whole game) is the enemies aren't different enough. I hope that they vary the models a little bit because it's kind of weird to fight 10 of the exact same guy.

You can't really ask for a variety of enemies in 5 minutes of the game...



Thanks to Blacksaber for the sig!

Just a quick question: what made it 1GB, if it was 5mins.. i don't really understand, lol

Was it all the intro movie? Or were the textures just *that* high res? Or something else not related to the graphical nature of the game?



Demo Q & A with NT dev.

http://forums.gametrailers.com/showthread.php?t=134232

Things of note.

Demo is an early level on defualt mode. "Hell mode" availabe from the start.

Demo is a very old build and the game has been significantly inproved upon. (framerate, tearing etc)



I tried to download it, but it seems the Playstation Store is having an internal server error. :?



ckmlb said:
IllegalPaladin said:
The one problem I have with the demo (and as far as I've seen of footage, the whole game) is the enemies aren't different enough. I hope that they vary the models a little bit because it's kind of weird to fight 10 of the exact same guy.

You can't really ask for a variety of enemies in 5 minutes of the game...


 Not just the demo, but everything we've seen so far about the game from trailers and gameplay videos, boasts 'clone wars'. 

Anyway, I remember seeing this segment of the game months ago so I'm not doubting that the final game is looking better.