Shams I find it interesting that you keep referring to stuff on the PS3 as last gen and then go on about the Wii games looking great...
Aside from that, it's clear that you don't play this type of game from what you said. By saying it's not a button masher people mean you can't just stand there and keep tapping buttons without blocking, countering and dodgin and expect to live. Compared to most games of this type, this is very well ahead of the curve (not compared to NG though for example).
The physics issue I totally agree with but as this is the GDC build (March), I expect that stuff to be much more solid in the final game along with the ironing out of frame rate issues and other small things.
Also, the enemies don't attack you one at a time, they attack you several at a time at times. You have to understand that the way a game like this works is the normal enemies in the game keep increasing in difficulty and that these are early enemies in the game that are some of the first you face. Just check out the axe holding guy after the rope event.
Anyone who played the demo, at the end of the rope event, miss the square button press which will force you to face the axe guy and it will make the demo more intersting :)
As the demo ends, you see a bunch of those axe guys come into the arena, meaning those are the next enemies you will face if whoever played the demo noticed...

Thanks to Blacksaber for the sig!







