ckmlb said: I'm talking about particular engine elements. You can't put out games on a console like the PS3, throw in "last-gen" systems (i.e. animation) - add fancy graphics - and not notice. I always thought upgrading animation systems was going to be much more challenging this generation than graphics (just throwing more animations at it, won't really fix the problem). The physics issue I totally agree with but as this is the GDC build (March), I expect that stuff to be much more solid in the final game along with the ironing out of frame rate issues and other small things. |
Why do people say this? I know from a development point of view, this is almost impossible - and extremely irrational.
You never want to release a demo with "bugs" - and as the code develops (especially over months), you fix these bugs. Making a "demo" build like this, and building it into the code isn't particularly hard to do.
Is this confirmed to be the "same" demo that someone played 4 months ago (i.e. GDC)? It could well be the same demo, with the latest engine. If they had "this" demo then, why wait 4 months to release it?
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