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Forums - Sony - N64 games on psp?

The DS NES emulator is an absolutely amazing thing. I love rewinding.

And yeah, Trini here just proved my point - the only way to use the C-buttons would be to map them to the D-pad, effectively forcing you to move your thumb from the analog anytime you had to use a C-button.

Which effectively means fail, because there are a plethora of cases (see: most) where you need the C-buttons and the analog.

And the fact that he talks of mapping the L-button to the L-button instead of the Z-button to it proves he's not done it either. ANYBODY that's ever played an N64 game knows the Z-button is incredibly more important. =B



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Grey Acumen said:
321tttrini4everz said:

@Grey Acumen

N64                    PSP
Start                Start
Analogue Stick        Analogue Stick
Dpad                Dpad
A                    X (Cross)
B                    [] (Square)
Z                    ^ (Triangle)
L Trigger            L Trigger
R Trigger            R Trigger
C buttons            *UNMAPPED*

*and you can save you game anytime and anywhere during the game*<------quite useful

any other questions about the PSP running any applications or emulators ??? i will gladly take time to explain it bro

Nope, that's all i was asking for, and I'm fairly certain that thetonestarr was asking for that too. Quite frankly, looking at your description, I'm siding with him. 90% of any decent N64 game requires the cbuttons, leaving them out is unacceptable, so his opinion is totally valid whether he's played it or not.

But still, I do give you kudos for actually coming out and explaining that, cause I honestly didn't entirely believe you would.

Working with what you've got, I'd personally switch the Z button to the L Trigger, let the Triangle handle the L button, and then use Circle to convert the Dpad to handle the C buttons. Hardly perfect, but it's at least a start.

Also, the saving at any time doesn't really impress me, since that's pretty much the first thing that gets added after it has games running at full speed, if not before then. Heck, the DS NES emulator allows you to rewind 10 - 30 seconds. When you combine that with the save state, it's practically legendary.

oops...i didnt know the nes emulator for ds could do that too........cuz it got gba,nes and snes(i never tried out the snes one though) emulators for psp that does the same

 

well the button lay-out for the n64 emulator is good for me because i am so use to the Playstation consoles+i play my PSP everyday for atleast 4 hours :D

 

 

@thetonestarr

 

ummmm....it works 4 me very good......i never said it is more comfortable than the n64 controller....i mean, i play some n64 games on my psp and got no problem at all with the button setup (mightnt work 4 u but it does 4 me)



321tttrini4everz said:
Grey Acumen said:

Heck, the DS NES emulator allows you to rewind 10 - 30 seconds. When you combine that with the save state, it's practically legendary.

oops...i didnt know the nes emulator for ds could do that too........cuz it got gba,nes and snes(i never tried out the snes one though) emulators for psp that does the same

well the button lay-out for the n64 emulator is good for me because i am so use to the Playstation consoles+i play my PSP everyday for atleast 4 hours :D

@thetonestarr

ummmm....it works 4 me very good......i never said it is more comfortable than the n64 controller....i mean, i play some n64 games on my psp and got no problem at all with the button setup (mightnt work 4 u but it does 4 me)

Yeah, all the emulators that I have, whether they run on Wii, DS, or PC all have save states, so I'm pretty sure that's standard. I've only ever seen teh rewind feature on the NES emulator for the DS though. I actually prefer not to use the save states except for very specific purposes, but they're all there.

As far as teh button layout. I honestly am not sure what N64 games you're talking about, cause without the c buttons, most of the classics wouldn't even work at all. Goldeneye you lose either your walking or your aiming, same for Perfect Dark and Turok, Banko Kazooie you lose your egg shooting and other "kazooie" abilities, Mario 64 you'd only lose changing your camera angle which would keep you from activating the wing cap block, Zelda OoT and MM would lose the ablity to use items, Star Fox loses boosts and brakes, Quest you lose your spells, Smash Bros you lose your jump button (though this would be possible as long as you assigned any of the c buttons to the circle button), Rampage would work, Mario Kart would be playable, but not be able to adjust camera and display options. That's just off the top of my head. I haven't checked about games like Donkey Kong, Kirby, or Pilot Wings.

My only guess is that you haven't played those games on an actual N64 before so you don't know what level of control it is that you're missing.



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Grey Acumen said:
321tttrini4everz said:
Grey Acumen said:

Heck, the DS NES emulator allows you to rewind 10 - 30 seconds. When you combine that with the save state, it's practically legendary.

oops...i didnt know the nes emulator for ds could do that too........cuz it got gba,nes and snes(i never tried out the snes one though) emulators for psp that does the same

well the button lay-out for the n64 emulator is good for me because i am so use to the Playstation consoles+i play my PSP everyday for atleast 4 hours :D

@thetonestarr

ummmm....it works 4 me very good......i never said it is more comfortable than the n64 controller....i mean, i play some n64 games on my psp and got no problem at all with the button setup (mightnt work 4 u but it does 4 me)

Yeah, all the emulators that I have, whether they run on Wii, DS, or PC all have save states, so I'm pretty sure that's standard. I've only ever seen teh rewind feature on the NES emulator for the DS though. I actually prefer not to use the save states except for very specific purposes, but they're all there.

As far as teh button layout. I honestly am not sure what N64 games you're talking about, cause without the c buttons, most of the classics wouldn't even work at all. Goldeneye you lose either your walking or your aiming, same for Perfect Dark and Turok, Banko Kazooie you lose your egg shooting and other "kazooie" abilities, Mario 64 you'd only lose changing your camera angle which would keep you from activating the wing cap block, Zelda OoT and MM would lose the ablity to use items, Star Fox loses boosts and brakes, Quest you lose your spells, Smash Bros you lose your jump button (though this would be possible as long as you assigned any of the c buttons to the circle button), Rampage would work, Mario Kart would be playable, but not be able to adjust camera and display options. That's just off the top of my head. I haven't checked about games like Donkey Kong, Kirby, or Pilot Wings.

My only guess is that you haven't played those games on an actual N64 before so you don't know what level of control it is that you're missing.

 

ummmm....i had super smash bros,starfox,harvest moon,zelda ocarina but i deleted dem...i only have mario 64(i'm stuck in dis game) on my memory stick right now....

 

well i played a n64 game once by my cousin but (i was about 12) it was a kind of space shooting game.....i didnt even play long so yea, i don't have any experience with the n64