Grey Acumen said:
Yeah, all the emulators that I have, whether they run on Wii, DS, or PC all have save states, so I'm pretty sure that's standard. I've only ever seen teh rewind feature on the NES emulator for the DS though. I actually prefer not to use the save states except for very specific purposes, but they're all there. As far as teh button layout. I honestly am not sure what N64 games you're talking about, cause without the c buttons, most of the classics wouldn't even work at all. Goldeneye you lose either your walking or your aiming, same for Perfect Dark and Turok, Banko Kazooie you lose your egg shooting and other "kazooie" abilities, Mario 64 you'd only lose changing your camera angle which would keep you from activating the wing cap block, Zelda OoT and MM would lose the ablity to use items, Star Fox loses boosts and brakes, Quest you lose your spells, Smash Bros you lose your jump button (though this would be possible as long as you assigned any of the c buttons to the circle button), Rampage would work, Mario Kart would be playable, but not be able to adjust camera and display options. That's just off the top of my head. I haven't checked about games like Donkey Kong, Kirby, or Pilot Wings. My only guess is that you haven't played those games on an actual N64 before so you don't know what level of control it is that you're missing. |
ummmm....i had super smash bros,starfox,harvest moon,zelda ocarina but i deleted dem...i only have mario 64(i'm stuck in dis game) on my memory stick right now....
well i played a n64 game once by my cousin but (i was about 12) it was a kind of space shooting game.....i didnt even play long so yea, i don't have any experience with the n64







