your mother said:
Not really. As a developer I would be equally interested in attach rates. A console with an actual install base of, say, 10m but with an attach rate of 1 would be much less attractive than a console with half that user base but with an attach rate of 4. Edit: As a developer I could also care less about financials because as long as the install base and the attach rate makes my development costs add up, then all is well and merry for the developer! |
This is wrong on so many levels. A devs isnt going to care about the attach rates. Thats twisting things in your favor. The devs really care about how THEIR games sells. A console with an attach rate of 1million doesnt matter if that dev releases their game and it sells poorly. 360 has the best attach rate in Japan. Do you think thats going to make devs place DQ10 on it? They dont care about attach they care about overall sales numbers. if console A has an attach rate of 0.5 but sells 500k of MY game while console B has a attach rate of 10 and sells 100k of my game while costing 2x as much to dev, I can assure you, I would go with console A every time.
The attach rates are really good in some situations, but you guys are getting out of hand with it.









