darthdevidem01 said:
sorry most of us don't have $1000 of loose cash
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Actually a computer a little over $300 can run Crysis fine,But you shell out 400 bucks for a Cheap computer knock off?
darthdevidem01 said:
sorry most of us don't have $1000 of loose cash
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Actually a computer a little over $300 can run Crysis fine,But you shell out 400 bucks for a Cheap computer knock off?
| blackstar said: lots of KZ2 haters the question: why? |
Because it's PS3 Exclusive
| blackstar said: lots of KZ2 haters the question: why? |
some people just can't accept that after lambasting killzone 2 for what 2 years for its CGI trailer in 05....the games actually living up to expectations....
darthdevidem01 said:
some people just can't accept that after lambasting killzone 2 for what 2 years for its CGI trailer in 05....the games actually is exceeding expectations....
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Fixed
I was reading through the 'Ask the devs' thread on the Killzone 2 forums, and something that amused was that in an earlier build of the game, a bug resulted in player controls not being properly locked out during cut-scenes, making it possible for the player to lob greandes into cut-scenes and wreak havok with what was going on in it.





I've played the game. And there was a lot of scripted sequences in what I played.
CAL4M1TY said:
Funny you should say that, when the PS3 60gb dropped in 2006, it was $1000AUD RRP ($1099 if bought with resistance and motorstorm). On topic: Did anyone seriously believe that the trailer was CGI? It didn't look like CGI to me, the character models aren't as sharp as CGI can be (that was the dead give away for me). Still, I'm getting more and more impressed with this game, but I remain sceptical about certain parts of the game including: - Too many scripted sequences (from what I've seen in trailers, I doubt the end game will have all levels like the trailers) - Lack of originality (You know it's true, but then again, not exactly a bad thing) - First person cover system (I personally don't think it'll work well in game, and multiplayer either) - I know people say that in the gameplay video's, the player must be a uncoordinated *expletive*, but the controls don't look tight (I've never seen a video of someone playing this game well, same with Brother in Arms). - For all it's graphical prowess, I haven't seen as big of a battlefield as we've seen in CoD4, Halo 3 and Resistance, so it's not surprising the game looks good. Even in the supposedly "larger" battlefields, they were about the average MGS4 size of open areas.
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Always downgrading the ps3 with your silly comments never once have you been positive towards the ps3. we all know you'r an undercover 360 fanboy. Your cover has just been blown loll
ps3 is the future!!
Wake up and get me a sandwich!!
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