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Forums - Sales Discussion - Japan First Day Sales (10/23)

trestres said:
@Riachu: That's not true at all. Games that appear out of nowhere or that seem to be dead, like D:DoC or FFCC:CB (which is most probably cancelled) have no hype at all. Disaster could have been big, but Nintendo's decision to hide it away from the World and make a press release like 1 week before it launched killed it. And the game was revealed in 2006.

There's a way to hype games, for me the best one is the way they hyped SSBB.

How did they hype SSBB?

 



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Daily updates, even though they were small, we would be getting like 1 big update/week.

It was simply great. And it had its results, as SSBB is the best opening game on the wii. Opening weeks mean hardcore gamers bought it mostly. That's how they should do it. Maybe not daily, but weekly / monthly progress reports, updates on new features, items, options, characters, art.



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Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
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trestres said:
Daily updates, even though they were small, we would be getting like 1 big update/week.

It was simply great. And it had its results, as SSBB is the best opening game on the wii. Opening weeks mean hardcore gamers bought it mostly. That's how they should do it. Maybe not daily, but weekly / monthly progress reports, updates on new features, items, options, characters, art.

That's a great way to hype up a game.  A lot of the huge games are hyped that way.

 



Wow, low numbers for OoE, but it looks like it's going to do better than the previous DS Castlevania games, so that's good!

I was looking forward to seeing the numbers for Ketsui (DS), but I guess they ended up being pretty low considering it's a SHMUP. Oh well I got my copy of the game.




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Me since the games were revealed, the fanboys since E3."

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Riachu said:
trestres said:
Daily updates, even though they were small, we would be getting like 1 big update/week.

It was simply great. And it had its results, as SSBB is the best opening game on the wii. Opening weeks mean hardcore gamers bought it mostly. That's how they should do it. Maybe not daily, but weekly / monthly progress reports, updates on new features, items, options, characters, art.

That's a great way to hype up a game.  A lot of the huge games are hyped that way.

 

 

 Smash had a perfect way to get hyped. I was teeming with anxious excitement before that game's release. If you only give me two weeks to hype up a game (Disaster) I have to scramble to find out what the heck it is about. I didn't find that out until less than a week before release, and by that time I wasn't excited for what its sales could be or the game itself. The common attitude towards the game was Nintendo didn't give a pimple on a rat's ass what happened to it.

Releasing such a WESTERN game in Japan, watching it "underperform", and then not considering releasing it in a WESTERN territory is a big waste of Monolith's time, and a blemish on the face of Nintendo marketing. You can argue that this holds no weight, but hype is almost all you have. No hype, no sales.

How can people buy a game they don't know exists?



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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SaviorX said:
Riachu said:
trestres said:
Daily updates, even though they were small, we would be getting like 1 big update/week.

It was simply great. And it had its results, as SSBB is the best opening game on the wii. Opening weeks mean hardcore gamers bought it mostly. That's how they should do it. Maybe not daily, but weekly / monthly progress reports, updates on new features, items, options, characters, art.

That's a great way to hype up a game. A lot of the huge games are hyped that way.

 

 

Smash had a perfect way to get hyped. I was teeming with anxious excitement before that game's release. If you only give me two weeks to hype up a game (Disaster) I have to scramble to find out what the heck it is about. I didn't find that out until less than a week before release, and by that time I wasn't excited for what its sales could be or the game itself. The common attitude towards the game was Nintendo didn't give a pimple on a rat's ass what happened to it.

Releasing such a WESTERN game in Japan, watching it "underperform", and then not considering releasing it in a WESTERN territory is a big waste of Monolith's time, and a blemish on the face of Nintendo marketing. You can argue that this holds no weight, but hype is almost all you have. No hype, no sales.

How can people buy a game they don't know exists?

I know that most games that sold really well were very hyped before they were released

 



..Why is it, though, that the DS can sell tons of 3rd party games oh-so well, and the Wii can't?

The Wii has 29 games over 100,000 units. 12 are 3rd party.
Therefore 41% of titles are 3rd party. However, 3rd party sales, by volume accounts for a scant 13% of sales over 100,000 units sold. Is it just me, or is that crazy?

The DS on the other hand has 164 titles over 100,000 units. 101 are 3rd party, which equals out to 61% of titles over 100,000 being 3rd party. But the major difference is in volume sales: 33% of all volume sales are 3rd party -- Well over twice as many as Wii software.

And Zucas, the market isn't bad in Japan. It's selling far above & beyond what it has been for the comparable timeframe last gen. Sales are indeed down from last year, but how in Gods name would that excuse poor 3rd party sales when Nintendo is still making a killing?

For example: Hardware sales in 2003 were down from 2002's breakneck pace. The PS2, GC and Xbox were all down. How come that didn't effect 3rd parties then?

And why isn't the supposed crisis effecting DS 1st and 3rd party sales? 66% of all games over 100k on the DS this year are 3rd party - One of which (DQV) is a million seller. That should tell you that the DS is selling more 3rd party games than they have been - a direct contradiction to your statement.

Do the analysis. 3rd party games aren't selling on the Wii. They are on the DS.

You can argue the why's of it, but it's NOT the economy.



Back from the dead, I'm afraid.

Wow Tenchu 4 X_X. The Wii is destroying 3D party devs.

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mrstickball said:
..Why is it, though, that the DS can sell tons of 3rd party games oh-so well, and the Wii can't?

The Wii has 29 games over 100,000 units. 12 are 3rd party.
Therefore 41% of titles are 3rd party. However, 3rd party sales, by volume accounts for a scant 13% of sales over 100,000 units sold. Is it just me, or is that crazy?

The DS on the other hand has 164 titles over 100,000 units. 101 are 3rd party, which equals out to 61% of titles over 100,000 being 3rd party. But the major difference is in volume sales: 33% of all volume sales are 3rd party -- Well over twice as many as Wii software.

And Zucas, the market isn't bad in Japan. It's selling far above & beyond what it has been for the comparable timeframe last gen. Sales are indeed down from last year, but how in Gods name would that excuse poor 3rd party sales when Nintendo is still making a killing?

For example: Hardware sales in 2003 were down from 2002's breakneck pace. The PS2, GC and Xbox were all down. How come that didn't effect 3rd parties then?

And why isn't the supposed crisis effecting DS 1st and 3rd party sales? 66% of all games over 100k on the DS this year are 3rd party - One of which (DQV) is a million seller. That should tell you that the DS is selling more 3rd party games than they have been - a direct contradiction to your statement.

Do the analysis. 3rd party games aren't selling on the Wii. They are on the DS.

You can argue the why's of it, but it's NOT the economy.

What about dominant player in the market didn't you get. Was it the not so confusing comparison to the PS2 or are you delusional. DS equals PS2 right now. And that's why software sales. There isn't enough room in the market for DS to equal PS2 and Wii to equal PS2. It's really that simple buddy. I'm not even going to waste my time giving the specifics because apparently that doesn't help you.

And your just plain silly if you think that Ninty isn't being affected by the sales being down in Japan.  Games that Ninty has released this year with little to no hype that normally would sell off brand haven't.  Numerous DS and Wii games from Ninty themselves have done above average than what they would have done a year and a half ago.  YOu can check the sales number yourself to confirm that one.  Ninty is being hurt by it just like everyone else.



mrstickball said:
..Why is it, though, that the DS can sell tons of 3rd party games oh-so well, and the Wii can't?

The Wii has 29 games over 100,000 units. 12 are 3rd party.
Therefore 41% of titles are 3rd party. However, 3rd party sales, by volume accounts for a scant 13% of sales over 100,000 units sold. Is it just me, or is that crazy?

The DS on the other hand has 164 titles over 100,000 units. 101 are 3rd party, which equals out to 61% of titles over 100,000 being 3rd party. But the major difference is in volume sales: 33% of all volume sales are 3rd party -- Well over twice as many as Wii software.

And Zucas, the market isn't bad in Japan. It's selling far above & beyond what it has been for the comparable timeframe last gen. Sales are indeed down from last year, but how in Gods name would that excuse poor 3rd party sales when Nintendo is still making a killing?

For example: Hardware sales in 2003 were down from 2002's breakneck pace. The PS2, GC and Xbox were all down. How come that didn't effect 3rd parties then?

And why isn't the supposed crisis effecting DS 1st and 3rd party sales? 66% of all games over 100k on the DS this year are 3rd party - One of which (DQV) is a million seller. That should tell you that the DS is selling more 3rd party games than they have been - a direct contradiction to your statement.

Do the analysis. 3rd party games aren't selling on the Wii. They are on the DS.

You can argue the why's of it, but it's NOT the economy.

You're sounding like a broken record because you've been repeating this fanboy tripe every five days and it's starting to reek of desperation now.

Your first mistake was comparing the DS - a handheld starting its 4th year, that's overtaken the PS2 in numbers - to the Wii, which is still struggling to get decent 3rd party support, and has a 3rd of the install base to sell what little software its been getting. Anyone that frequents this site knows that such a comparison is completely asinine.

To top it off, you went through a complete fail manuever by using Tenchu (first day sales, no less) as an example. Tenchu hasn't been relevant in years. By using Tenchu, you basically set yourself up for disaster. Tenchu has left a trail of stinkers, including several on the PS2, one on the DS, and one on the 360. By scrutinizing the Wii you made your agenda pretty clear. You made no attempt to explain why Tenchu didn't sell on the PS2, didn't sell on the DS and didn't sell on the 360. You made a beeline for the Wii and pretended that Tenchu's history was irrelevant. And I can tell you right now, those games didn't perform that way because of a lack of numbers on the box.

And the PS2/Xbox/GC comparison was hilarious. Seriously, Gamecube and Xbox? They were almost completely ignored by 3rd parties. The PS2 had no problem because it had heavy 3rd party support right out of the gates. When the Wii gets swamped in Final Fantasy, Devil May Cry, and Dragon Quest games then we can start talking about 3rd party sales. But if your best material are Tenchu first day sales, you're grasping at straws, and making great headway at destroying what little credibility you had left. 



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